Arcanomagnetic Rings
Rings, rare (requires attunement)
This pair of rings forms an arcanomagnet. One, a brilliant gold that reflects light in wondrous prismatic hues, is intensely magical while the other, a dull grey that grows darker as the surrounding light brightens, is its antimagical opposite. By creating pockets of magical and antimagical energy you can bend the Weave causing magic to veer off its intended trajectory. A single attunement slot is required to attune to both rings.
Spellbend. Whenever any of the following targets a creature or point you can see within 30 feet you, you can, as a reaction, redirect it:
• A ranged spell attack.
• An attack from a magical ranged weapon.
• A ranged weapon attack that uses magical ammunition.
• A spell with an area of effect centred on a point.
You can cause a ranged attack to target a different target within 10 feet of the original target (after the attack roll is made but before the outcome is determined). Alternatively, you can move the area of effect’s point of focus by up to 10 feet in any direction. After you do either of these, roll a d3*. On a 1, the rings become demagnetized until the following dawn.
This pair of rings forms an arcanomagnet. One, a brilliant gold that reflects light in wondrous prismatic hues, is intensely magical while the other, a dull grey that grows darker as the surrounding light brightens, is its antimagical opposite. By creating pockets of magical and antimagical energy you can bend the Weave causing magic to veer off its intended trajectory. A single attunement slot is required to attune to both rings.
Spellbend. Whenever any of the following targets a creature or point you can see within 30 feet you, you can, as a reaction, redirect it:
• A ranged spell attack.
• An attack from a magical ranged weapon.
• A ranged weapon attack that uses magical ammunition.
• A spell with an area of effect centred on a point.
You can cause a ranged attack to target a different target within 10 feet of the original target (after the attack roll is made but before the outcome is determined). Alternatively, you can move the area of effect’s point of focus by up to 10 feet in any direction. After you do either of these, roll a d3*. On a 1, the rings become demagnetized until the following dawn.
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