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Allure

Wondrous item, uncommon (requires attunement)
  As the saying goes: “Lights on the surface serve a purpose. Lights in the deep lure then reap.” This magical headpiece, while not the most attractive, has a certain allure.
  While wearing this headpiece, you can cast the dancing lights cantrip at will.
  Lure. While wearing this circlet you can spend an action to cast the hypnotic pattern spell (save DC 13) with a range of Self (30-foot cube). While charmed in this way, a creature must use all its movement to approach you. If a creature ever ends its movement within 5 feet of you, it reaches towards your circlet. As a reaction, you can cause the circlet to bite down on the creature’s hand (or other appendage), dealing 1d6 piercing damage and 2d6 poison damage. Once you have used this feature, you can’t do so again until the following dawn.
  Rare variant: Change charm person to hypnotic pattern with a range of Self (30-foot cube) and increase the DC to 15, and the poison damage to 4d6. You can use Lure twice per day. When you cast dancing lights, you can choose any number of them to shed bright light in a 10-foot radius and dim light for an additional 10 feet.
  Very rare variant: Change charm person to hypnotic pattern with a range of Self (30-foot cube) and increase the DC to 16, and the poison damage to 6d6. When you cast dancing lights, you can choose any number of them to shed bright light in a 10-foot radius and dim light for an additional 10 feet. In addition, this cantrip does not require concentration.

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