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Iron Ghosts

Orphans of elementals, birdfolk, and tabaxi alike have joined forces to seek treasure.

  • 411 Curage

    7 Aquos
    411 Curage

    7 Aquos

    Adoption

    Group of orphans joined Green Fur tribe to find artifacts of interest.

  • 411 Curage

    8 Aquos
    411 Curage

    11 Aquos

    Snakes Tomb

    Group delves into old temple, clearing out many occupants, and defeats a very large gorilla.

  • 411 Curage

    12 Aquos
    411 Curage

    16 Aquos

    Getting a Ship

    Team leaves the dwarves, fights ettins, talks with pirates, boards a ghost ship, and births a trent! Whew things move fast.

  • 411 Curage

    20 Aquos
    411 Curage

    22 Aquos

    Chasing Cats

    Party explores ruins and chases their previous employer to another city.  Then chases him to another city, and another city.

  • 411 Curage

    23 Aquos
    411 Curage

    24 Aquos

    Serpents of Old

    Finding a not so abandoned temple, the party clears out the Yuan-Ti. Gaining knowledge and power, the town appears more safe...but is it?