Serpent Ghoul

Doom of the Savage Kings, Page 10

Serpent Ghoul CR: 1

Medium undead, chaotic evil
Armor Class: 13
Hit Points: 11 3d6
Speed: 25 ft , climb: 25 ft

STR

13 +1

DEX

13 +1

CON

10 +0

INT

7 -2

WIS

10 +0

CHA

6 -2

Skills: Proficiency Bonus +2
Damage Immunities: poison
Condition Immunities: charmed, exhaustion, poisoned
Senses: Darkvision 60 ft, Passive Perception 10
Languages: Common
Challenge Rating: 1

Special Abilities

“Slaying” the ghoul frees the molting serpent. The snake-thing erupts from the corpse’s belly, striking out with long fangs.  

Ghoul Serpents:

(1 per ghoul): Init +3; AC 14; HD 3d6 3d6 ; hp 10; MV 45’; SP un-dead traits, darkvision 100’; SV Con +1, Dex +1, Will +1
  Bite: +4 1d20+4 melee (1d6 1d6 +necrosis)   Necrosis: The foul bite of a serpent inflicts necrosis; a victim must succeed on a DC 5 Fort save or take an additional 1 hp per hour as the dying flesh rapidly rots. The necrosis continues until the original wound is magically healed or the target dies (rising as a tomb ghoul upon the following dusk).

Actions

Bite. Melee Weapon Attack: +2 1d20+2 to hit, reach 5 ft., one creature. Hit: 9 2d6+2 piercing damage.   Claws. Melee Weapon Attack: +2 1d20+2 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) 2d4+2 slashing damage.

Lair Actions

Death in the Lair

Any human that dies within the tomb is cursed to rise as a serpent ghoul within in 2d12 2d12 rounds. Serpent ghouls are unable to leave the confines of the Serpent Mound and are compelled to defend the Mound against any intruders.

Lair Restrictions

The tomb ghouls are animated by the spirit of the serpent mound and cannot leave the mound. They can be turned but will not flee the mound under any circumstances. If, in some bizarre turn of events, a ghoul is forcibly dragged from the serpent mound, it immediately collapses and rapidly decomposes.

Description
Gray-skinned serptine features, garbed in dull rags. The ghouls seem to shift about in their gray, lifeless skins. Indeed, the once-human form is merely a husk. Each ghoul is in process of molting into its true form. Damaging the ghoul speeds this process along, shearing away the ghoul’s skin, arms, legs, and head, revealing a large humanoid-headed snake hidden within the ghoul’s belly.

Suggested Environments

Swamp, Underdark, Urban

Children

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