Demon Hound
Demon Hound CR: 2
STR
16 +3
DEX
18 +4
CON
16 +3
INT
8 -1
WIS
15 +2
CHA
6 -2
Special:
Gaseous Form Concentration
Level: 3rd
Casting Time: 1 Action
Duration: Concentration 1 Hour
School: Transmutation
Attack/Save: None
Damage/Effect: Buff
Transforms into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected. While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated.
While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The Hound has advantage on an attack roll against a creature if at least one of it's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multi-attack:
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d8 + 4) 1d8+4 piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Claw.+3 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 4) 1d6+4 piercing damage.
Prone Condition:
- A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition.
- The creature has disadvantage on attack rolls.
- An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
Lair Actions
Every night at dusk, the boiling ceases, and the hound emerges from the pool, dripping absolute blackness. When reduced to 0 hp or less, the hound transforms into mist and returns to this pool, emerging fully healed the following night.
Even in its lair, the hound must be restrained by a magical binding in order for a killing blow to be successful. If restrained, the hound uses its flight ability to plunge captors into the black pool. In lieu of an action, the hound may attempt a contested Strength check against the restraining PC (consider the hound’s Strength bonus to be +4).
A weapon that deals the killing blow becomes permanently enchanted as a +1 / +2 vs. Chaos weapon. (An already magical weapon does not receive further enchantments.)
Lair Description
The shore surrounding the pool is littered with shattered bones, bits of rusted metal, and broken weapons. Cascading swamp water courses down on you from above, while the hot, stinking fumes rise from below. Thick, noxious clouds surround the pool. The slick, rocky floor slopes towards an inky black pool constantly fed by the swamp waters, the pool in the center of the cavern is something not of this world. The burbling, boiling liquid reflects no light and is visible only when it obscures the line of sight to something else. The liquid is extremely viscous and searing to touch; those immersed in the pool must succeed on a DC 10 CON save or take 1d3 1d3 points of damage per round of contact.Usual Tactics
Description
The Hound is a remnant of an ancient chaos spirit once worshipped by the savage tribes of the Sword Mountains, the beast takes the form of an enormous demonic hound. Until six months ago the hound was confined within the tomb of the Ulfheonar, the last of the savage kings. But when a trio of rogues broke into the tomb, they unwittingly set the spirit free. Craving the bloody sacrifices of its glorious past, the hound has set upon the village of Kingsholm. Now, each night, black mists issue from its lair, coalescing into the hound that stalks the high moors and lonely vales. Unlike predatory animals, the hound doesn’t consume its prey. Rather, the hellish being delights in the slaughter, leaving horribly mutilated corpses in its wake.Suggested Environments
Marsh, Fen

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