Brudin Archyden
Like many orphans born in Nulgath, Brudin lived his life drifting along the edge between life and death. He would wander the streets of the Nulgath Slums, stealing food to get by, and would grow to develop a hatred for the capitalist society Zakib had developed to avoid war. As a child, he joined the crime syndicate known as The Shifting Sands, an anarchist group determined to overthrow the Empress. The Shifting Sands had come into possession of a powerful weapon, the worlds first ever long rifle, crafted by the legendary dwarven blacksmith Vildat the Great. Brudin was trained to use this weapon and became a master marksman. His first mission was to assasinate the Empress during a visit to the Slums, however the attempt would be thwarted by a young Jula. Despite his failed attempt, Brudin would continue to stay in high rankings with The Shifting Sands. In the year 2000 AGJ, Brudin would come into possession of a Ring of Frigid Wrath after assassinating a group of Arbhorian mercenaries who'd fled Fort Ramiel. After this, Brudin would be attacked by all manner of demons. However, instead of succumbing to them, Brudin used his own wrath to enslave those sent by Vorston to kill him. He would use these demonic slaves to commit several terrorist attacks, eventually leading to his attack on the Hellraisers Celebration Festival.
Brudin Arcyden CR: 4
Medium humanoid, any chaotic
Armor Class: 16
Hit Points: 113
Speed:
30 ft
STR
8 -1
DEX
18 +4
CON
13 +1
INT
19 +4
WIS
16 +3
CHA
12 +1
Saving Throws: Dexterity
Skills: Proficiency Bonus: +2
Proficient In:
Acrobatics
Deception
Animal Handling
Senses: N/A
Languages: Common, Zakibian
Challenge Rating: 4
Switch Ammunition
1 Action: Brudin Archydin switches the magazine and ammo type loaded within his long rifle. Brudin can switch between the following ammo types:Ammo Type | Description |
Standard Rounds (infinite) (3 round magazine) | Fires a standard bullet designed for combat at long ranges. [1d6+4 Piercing] |
Armor-Piercing Rounds (x6) | Fires a high powered bullet capable of piercing through full cover. Requires a DC18 investigation check to determine the target's location. [1d10+4 Piercing] [1d6 Piercing when shooting through cover] |
Explosive Rounds (x3) | Fires an explosive round that explodes in a 10 foot radius around where the bullet hits. A creature caught in this blast must succeed a DC 16 Survival or be knocked back 10 feet and be made prone. [2d10 Bludgeoning Damage] |
Incendiary Rounds (x3) | Fires an incindiary round that explodes, leaving a pool of fire in a 10 foot radius from where the shot lands. This pool lasts for 3 rounds. When a creature enters this pool, they must make a DC 19 constitution saving throw or receive 3d4 fire damage. |
Actions
Long Rifle
[+2 to hit] See Special Abilities for damage Longsword [1d8 Slashing] [1d10 (When two handing)]Knife
x5 [1d4+4 Piercing] range 60ftHuman Zakibian wielding a knife, Long-rifle, and two swords.
Comments