BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

The Countries of Khorvaire

One Paragraph on Each of the Countries

  Aundair is a country that favours magic over everything else. It is now the most magically advanced country since the demise of Cyre. Aundair and Cyre were allied in the last war so they won’t harm any Cyriens that come their way. If you are really magical you are welcomed here with open arms, but people who are magically inept become the slaves of the powerful. They do not mind magically inept visitors, but they are not forced to be nice to them either.     Breland is known as the country of criminals. This is the place where there are very few rules, but the ones that are there are usually broken very often. This may look like a place of mayhem to people not from here, but there is a rhythm to this place and as long as you can find the escape routes out of places you won’t be in too much danger. People from here usually don’t move away unless they have to because they often find other places too strict and not as free, but if they do move it is often to Lhazaar Principalities. If you are a performer here then you are more likely to succeed because people from here really like performances and there will constantly be a spot for an entertainer somewhere in a city.   Cyre, now known as the Mournland, was a highly successful country. It was full of magic and people striving to make the best creations. It was the most technologically and magically advanced one, with flying ships and colossus builders often coming out of the best Cyrien schools. This place that was once potent with magic has gone sour. If you are from here the most important question you gotta ask yourself is what did you lose. When the Mournland mist hits anything you had there, your family or home, is gone and it will be really hard to retrieve anything from there, especially living creatures.   Darguun is a place full of goblinoid races. Most goblins, hobgoblins, and bugbears are from here causing it to be really dangerous to a non-goblinoid humanoid as goblinoids don’t like them. If you are from here you have to consider whether you are a slave, (goblinoids can be slaves too), a goblin born there, a goblin that joined a clan there and therefore had to move, or some other creative idea. It is rough living here no matter what because it is a very barren place and hard to grow food which means you often have to live off of a plant that naturally grows there. They also don’t have a lot of tech, so if you are from here you likely don’t know how to use most tech. Goblins from there only took part in the war if they were paid enough, and mostly only small clans would.   The Demon Wastes is probably the most dangerous place in Khorvaire, and that is saying something. It gets its name because it looks like Demon scorched the area and then decided to invade it and make it their home. Its scorched stone is occasionally split by tiny cracks. Running through the whole place is multiple chasms and ravines that can span kilometers and to walk the whole length of would take days. If you are from here you are likely a half-orc or an orc from an orc tribe that protects the world from the demons that lay in here, or you are from a carrion tribe which are groups of people that live in the chasms and worship demons. People here are not part of the war.   Droaam is the country of monsters and misfits. Droaam was founded by the Daughters of Sora Kell. They are three witches who took over this piece of land and turned it into a country where everyone, no matter their race, could live peacefully. Even though Daughters of Sora Kell reign supreme, they employ some really powerful monsters who own pieces of land and there they are sort of the rulers of that land. They did not take part in the war besides monsters being employed as mercenaries by other nations. If you are a monstrous race you are likely from here, and most tieflings that adventure come from the only tiefling family that is from here, as it is the only place no one is shunned.   Eldeen Reaches is known for its rich farming soil and its mystical forest. It is also known for the Druids and Druid communities that live in its forest. Most people that live there are from the farmland or from the forest making either the folk hero background or druid class a good option. Many people from here are kind hearted and have minimalistic desires or wish to protect all wildlife and see beauty in everything. It may not be known for its fighters, but people from the Eldeen Reaches are always accepted everywhere.   Karnath is all about training its men to become fierce warriors and necromancy. Karnath is one of the strongest nations with their overwhelming army that includes as many dead as living. One of the bad things about Karnathian is that they are sexist. A woman born in Karnath is to marry a man and keep that man's house clean as he goes off to war. Only few female warriors come out of Karnath and even then they are shunned. Any fighting class would be a good choice if you are from here or even a necromancer wizard.   The Lhazaar Principalities are known for their seafaring and pirates, but other than that each island varies. In every city and every island there are different sets of rules and social norms. This leads to a variation in personality from the people who come here, but they were right when they talked about pirates. Every person here has had a run in with the pirates at least one time in their life whether it be when they ransacked your village or took you hostage. The seafarer background is a good one to have if you are from here.   Mror Holds is the home of the dwarves. It is mountainous terrain with one big valley running straight through it and is where the dwarves can get their materials for their artworks. While the dwarves live on the land above, and monsters live in the land below. The dwarves and these mindless monsters are always at ends with each other and the dwarves protect the other races of the land by keeping them at bay. While it is a place of war it is also a place of trade as many merchants come here, either looking to buy a dwarven art piece or passing through to get to the Lhazaar Principalities.   Q’Barra is the land of the lawless, the opportunist, and the lizardfolk. Coming here can be very deadly due to the lack of food. This place is barren and any plants that you find are likely poisonous to most humanoids. This place has no king and instead each of the human towns are city-states and are run by their sheriff. Even though this place might not be the greenest, it is rich in minerals and artifacts. This is a great place if you plan to have a cowboy character.   Shadow Marches are exactly like the name says they are, very shadowy and wet. Not many races like living there, but this is the home to orcs and half-orcs. People who live here tend to be able to find food in the oddest of places and eat meat raw. Half-orcs and humans from this area tend to have the mark of finding and often are the leaders of the clans because they can get food the fastest. Very little luxuries find its way here, but even so, the people who choose to live here are generally happy with their lives. Any nature based classes would be good or even a sorcerer because a lot of raw magic flows through the place.   Talenta Plains is home to the Talentian halflings who are native to this land. The halflings originated from here tend to be really wild as there are not many rules and influences in their savanna habitat, although there are the rules that are put in place by their tribe to enforce comradery. The tribes are very spiritual and believe that all animals, no matter how weird, should be treated with grace, even if they are going to eat them. Although Talentians do not have luxuries they do have dinosaurs which they ride and tame.   Thrane is known for being a really religious country. Most people from there follow the Church of the Silver Flame or a variation of it. A lot of clerics and paladins come out of this country, but all classes are available. Another thing Thrane is known for being is racist. They do not like monstrous races of any kind and especially hate werewolves and shifters.   Valenar is owned by the Tairnadal elves and they fiercely defend their land. Along with the elves that live in this area there are the Itseconday, spirit animals. These two races have learnt to get along and now often a Tairnadal elf will bond with one of these majestic creatures and they will live and die by their friend. Good things to be if you are from here are fighter, druid, bladesong wizard, rouge, ranger, sorcerer, and paladin as classes and clearly elf for race.   Zilargo looks to be a paradise to all the people not born here, but to a well trained eye you can pick up the deceit and plots that hang in the air. Every Zilargan gnome is split into groups by your family as families will compete with each other for influence and goods, and those gnomes without families will get quickly adopted into a new one. Zilargo is known as a tourist destination and gnomes will generally keep their business away from nosy travelers, but they are more than welcome to sell you goods for a price. It is good if your character if born here is able to sneak around or spot things well, but there are no exact suggestions.
In Khorvaire there are 16 countries. These countries and their relationships, especially after the war, are tedious and war could easily break out again. The 16 countries are Aundair, Breland, Cyre, or more commonly known as the mournland now, Darguun, Demon Wastes, Droaam, Eldeen Reaches, Karrnath, Lhazaar Principalities,Q’barra, Shadow Marches, Talenta Plains, Thrane, Valenar, and Zilargo.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!