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Dragonmarks

Mark of Detection

  The mark of detection sharpens the powers of observation and intuition. This can allow the holder to detect poisons and study the energies in magic. The mark comes from the House of Medani, their headquarters are situated in Wroat, Breland, who brokers bodyguards and the inquisitive. They specialize in risk assessment and finding pesky poisons. Though only Half-Elves can be born with this mark.

Mark of Finding

  The mark of Finding sharpens the senses, guiding the hunter to prey. This mark comes from the Shadow Marches in Zarash’ak, which normally licenses inquisitors and bounty hunters. Only a human or a half-orc may be born with this mark.

Mark of Handling

  This mark gives its bearer a primal connection to beasts and the natural world. This mark’s main base is in Varna, Eldeen Reaches. They normally sell meat, mounts and more. While their house isn’t the most powerful, the barons are content with the discovery of new monstrosities rather than engaging in politics. Only on humans can this mark appear.

Mark of Healing

  The Mark of Healing can save a life with a touch, restoring vitality and the will to live. When dealing with mundane medicine, the mark helps its bearer sense the nature of maladies, aiding them in finding a cure. The main base of this mark is Vedykar in Karrnath, the Healers provide a vital service to Khorvaire, and the Last War ensured there was great need for healers. This mark can only appear on a halfling.

Mark of Hospitality

  The Mark of Hospitality can make you the most liked one in the party. It will also help the bearer connect with others. This mark’s headquarters are in the Talenta Plains. The majority of inns, taverns, and restaurants in the Five Nations are directly or indirectly owned by People with these marks. While most see an alliance of innkeepers seems harmless and inconsequential, their strength lies in their charm and connections. This mark is only gifted to a halfling.

Mark of Making

  Someone with this mark can be seen with a minor magic item they are working on. And if the object is broken it could be mended with a touch. From the abilities it shows it would seem that the best classes to pair it with is a wizard or artificer. The headquarters for this mark can be found in Karrnath, Aundair and Sham, Breland. Its main base used to be in Cyre, but we all know how that turned out. This mark controls most manufacturing and tries to streamline the process to produce common goods. This mark has benefited many humans.

Mark of Passage

  The Mark of Passage governs motion, allowing its bearer to move with uncanny speed. The bearer of the mark can even slip through space in the blink of an eye. The main base of this mark is in Passage, Aundair. This mark manages land transportation and can be seen speedly transporting goods. Only humans can be born with this mark. Mark of Scribe Those who bear the mark can feel words as though they are living creatures, struggling to make their meaning known. This mark translates languages, but it also allows its bearer to communicate with others at a distance. The mark’s main base is located in Korranberg, Zilargo, and ones with this mark may become licensed scribes, notaries, interpreters, cartographers, barristers, heralds, bookbinders, and others who work with words. Only the skilled gnome may use this ability.

Mark of Sentinel

  The Mark of Sentinel warns and protects, someone who has this mark is always ready for danger. Their headquarters is situated in Karrlakton, Karrnath. This mark governs the mercenary trade. While warriors with the Mark of Sentinel are among its most elite forces, this mark brokers the services of a wide range of soldiers. Any human may stay ever vigilant with this mark.

Mark of Shadow

  One who wields this mark may command shadows and illusions. This mark's headquarters may be situated in Lhazaar Principalities but it may only be an illusion. Those with this mark are expert entertainers, giving them access to all manner of places and secrets. Known to few, they also have always had an elite force of spies and assassins. Only an illusive elf may have this mark.

Mark of Storm

  Wind and water welcome those who carry the Mark of Storm, and some learn to call on the power of the storm itself. The House's main base is in Aundair, and though their base is on land they rule the seas. They also can find jobs running the lightning rails or elemental airships. Only a mix of human and elf may be born with the mark of wind and water.

Mark of Warding

  The bearer of this mark can weave wards allowing them to protect things of value. It also gives an intuitive understanding of locks used to protect and seal. This mark’s main headquarters is in Mror Holds. If you want to keep something safe-jewels, secrets, prisoners, the Mark of Warding is here to help. They are also known for locksmiths, security specialists, and more. And only the best builders could put up the best defences, so the dwarfs are the only ones to be worthy enough to be born with this mark.  

Aberrant Dragonmark

  An aberrant dragonmark is what you often get when two people with different dragonmarks get together and have a child. The child will get powers that are the mix of their two parents, but there can be major drawbacks to having this dragonmark. Along with their power they also can give drawbacks such as pain, insanity, nightmares, and more. An aberrant dragonmark is also what appears if someone successfully creates a dragonmark.
When choosing a dragonmark you have to remember one thing, Dragonmark Houses. They are under Guilds/Patrons in this doc. If you have a dragonmark you have to think about how your relations are with your respective Dragonmark House. Are you a traitor that joined a House other than your own or a runaway after you got in big trouble. Do you work for your house, or have they been trying to recruit you forever, but you always decline. In each of the marks description it talks a little bit about each House, so you can decide your relations.

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