Yuan-Ti
Yuan-Ti Pureblood
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Innate Spellcasting. You know the Poison Spray cantrip. You can cast Animal Friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast Suggestion with this trait. Once you cast it, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells. Magic Resistance. You have advantage on saving throws against spells and other magical effects. Poison Immunity. You are immune to poison damage and the poisoned condition.
Yuan-Ti Pureblood CR: 1
STR
11 +0
DEX
12 +1
CON
11 +0
INT
13 +1
WIS
12 +1
CHA
14 +2
Innate Spellcasting. The yuan-ti's spellcasting ability is Charisma (spell save DC 12). The yuan-ti can innately cast the following spells, requiring no material components:
Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The yuan-ti makes two melee attacks. Scimitar. Melee Weapon Attack: +3 1d20+3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) 1d6+1 slashing damage. Shortbow. Ranged Weapon Attack: +3 1d20+3 to hit, range 80/320 ft., one target. Hit: 4 (1d6+1) 1d6+1 piercing damage plus 7 (2d6) 2d6 poison damage.
Yuan-Ti Broodguard CR: 2
STR
15 +2
DEX
14 +2
CON
14 +2
INT
6 -2
WIS
11 +0
CHA
4 -3
Mental Resistance. The broodguard has advantage on saving throws against being charmed, and magic can't paralyze it. Reckless. At the start of its turn, the broodgaurd can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Multiattack. The broodguard makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) 1d8+2 piercing damage. Claws. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) 1d6+2 slashing damage.
Yuan-Ti Malison CR: 3
STR
16 +3
DEX
14 +2
CON
13 +1
INT
14 +2
WIS
12 +1
CHA
16 +3
Innate Spellcasting (Yuan-Ti Form Only). The yuan-it's innate spellcasting ability is its Charisma (spell save DC 13). The yuan-ti can innately cast the following spells, requiring no material components:
Shapechanger. The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It doesn't change form if it dies. Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects. Malison Type. The yuan-ti has one of the following types:
- Type 1:Human body with snake head.
- Type 2:Human head and body with snakes for arms.
- Type 3:Human head and upper body with a serpentine lower body instead of legs
Actions
For Type 1
Multiattack (Yuan-Ti Form Only). The yuan-ti makes two ranged attacks or two melee attacks, but can use its bite only once. Bite. Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one creature. Hit: 5 (1d4+3) 1d4+3 piercing damage plus 7 (2d6) 2d6 poison damage. Scimitar (Yuan-Ti Form Only). Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) 1d6+3 slashing damage. Longbow (Yuan-Ti Form Only). Ranged Weapon Attack: +4 1d20+4 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) 1d8+2 piercing damage plus 7 (2d6) 2d6 poison damage.For Type 2
Multiattack (Yuan-Ti Form Only). The yuan-ti makes two bite attacks using its snake arms. Bite. Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one creature. Hit: 5 (1d4+3) 1d4+3 piercing damage plus 7 (2d6) 2d6 poison damage.For Type 3
Multiattack (Yuan-Ti Form Only). The yuan-ti makes two ranged attacks or two melee attacks, but can constrict only once. Bite (Snake Form Only). Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one creature. Hit: 5 (1d4+3) 1d4+3 piercing damage plus 7 (2d6) 2d6 poison damage. Constrict. Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) 2d6+3 bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the yuan-ti can't constrict another target. Scimitar (Yuan-Ti Form Only). Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) 1d6+3 slashing damage. Longbow (Yuan-Ti Form Only). Ranged Weapon Attack: +4 1d20+4 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) 1d8+2 piercing damage.Yuan-Ti Mind Whisperer CR: 4
STR
16 +3
DEX
14 +2
CON
13 +1
INT
14 +2
WIS
12 +1
CHA
16 +3
Spellcasting (Yuan-Ti Form Only). The yuan-ti is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 1d20+5 to hit with spell attacks). It regains its expended spell slots when it finishes a Short or Long Rest. It knows the following warlock spells: Cantrips: Eldritch Blast (range 300 ft., +3 bonus to each damage roll), Friends, Message, Minor Illusion, Poison Spray, Prestidigitation 1st-3rd Level (2 3rd-Level slots): Charm Person, Crown of Madness, Detect Thoughts, Expeditious Retreat, Fly, Hypnotic Pattern, Illusory Script Innate Spellcasting (Yuan-Ti Form Only). The yuan-it's innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells, requiring no material components:
Shapechanger. The yuan-ti can use its action to polymorph into a Medium snake or back into its True Form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in its current form. Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects. Mind Fangs (2/Day). The first time the yuan-ti hits with a melee attack on its turns, it can deal an extra 16 (3d10) 3d10 psychic damage to the target. Sseth's Blessing. When the yuan-ti reduces an enemy to 0 hit points, the yuan-ti gains 9 temporary hit points.
Actions
Multiattack (Yuan-Ti Form Only). The yuan-ti makes one bite attack and one scimitar attack. Bite. Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) 1d4+3 piercing damage plus 7 (2d6) 2d6 poison damage. Scimitar (Yuan-Ti Form Only). Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) 1d6+3 slashing damage.
Yuan-Ti Nightmare Speaker CR: 4
STR
16 +3
DEX
14 +2
CON
13 +1
INT
14 +2
WIS
12 +1
CHA
16 +3
Spellcasting (Yuan-Ti Form Only). The yuan-ti is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 1d20+5 to hit with spell attacks). It regains its expended spell slots when it finishes a short for long rest. It knows the following warlock spells: Cantrip: Chill Touch, Eldritch Blast (range 300 ft., +3 bonus to each damage roll), Mage Hand, Message, Poison Spray, Prestidigitation 1st-3rd Level (2 3rd Level slots): Arms of Hadar, Darkness, Fear, Hex, Hold Person, Hunger of Hadar, Witch Bolt Innate Spellcasting (Yuan-Ti Form Only). The yuan-ti's innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells, requiring no material components:
Shapechanger. The yuan-ti can use its action to polymorph into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in its current form. Death Fangs (2/Day). The first time the yuan-ti hits with a melee attack on its turn, it can deal an extra 16 (3d10) 3d10 necrotic damage to the target. Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects.
Actions
Multiattack (Yuan-Ti Form Only). The yuan-ti makes one constrict attack and one scimitar attack. Constrict. Melee Weapon Attack: +5 1d20+5 to hit, reach 10 ft., one target. Hit: 10 (2d6+3) 2d6+3 bludgeoning damage, and the target is grappled (escape DC 14) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the yuan-ti can't constrict another target. Scimitar (Yuan-Ti Form Only). Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) 1d6+3 slashing damage. Invoke Nightmare (Recharges after a Short or Long Rest). The yuan-ti taps into the nightmares of a creature it can see within 6 0feet of it and creates an illusory, immobile manifestation of the creature's deepest fears, visible only to that creature. The target must make a DC 13 Intelligence saving throw. On a failed save, the target takes 11 (2d10) 2d10 psychic damage and is frightened of the manifestation, believing it to be real. The yuan-ti must concentrate to maintain the illusion (as if concentrating on a spell), which lasts for up to 1 minute and can't be harmed. The target can repeat the saving throw at the end of each of its turns, ending the illusion on a success, or taking 11 (2d10) 2d10 psychic damage on a failure.
Yuan-Ti Pit Master CR: 5
STR
16 +3
DEX
14 +2
CON
13 +1
INT
14 +2
WIS
12 +1
CHA
16 +3
Spellcasting (Yuan-Ti Form Only). The yuan-ti is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 1d20+5 to hit with spell attacks). It regains its expended spell slots when it finishes a Short or Long Rest. It knows the following warlock spells: Cantrips: Eldritch Blast (range 300 ft., +3 bonus to each damage roll), Friends, Guidance, Mage Hand, Message, Poison Spray 1st-3rd Level (2 3rd Level slots): Command, Counterspell, Hellish Rebuke, Invisibility, Misty Step, Unseen Servant, Vampiric Touch Innate Spellcasting (Yuan-Ti Form Only). The yuan-ti's innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells, requiring no material components:
Shapechanger. The yuan-ti can use its action to polymorph into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It doesn't change form if it dies. Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects. Poison's Disciple (2/Day). The first time the yuan-ti hits with a melee attack on its turn, it can deal an extra 16 (3d10) 3d10 poison damage to the target.
Actions
Multiattack (Yuan-Ti Form Only). The yuan-ti makes two bite attacks using its snake arms. Bite. Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) 1d4+3 piercing damage plus 7 (2d6) 2d6 poison damage. Mersshaulk's Slumber (1/Day). The yuan-ti targets up to five creatures that it can see within 60 feet of it. Each target must succeed on a DC 13 Constitution saving throw or fall into a magical sleep and be unconscious for 10 minutes. A sleeping target awakens if it takes damage or if someone uses an action to shake or slap it awake. This magical sleep has no effect on a creature immune to being charmed.
Yuan-Ti Abomination CR: 7
STR
19 +4
DEX
16 +3
CON
17 +3
INT
17 +3
WIS
15 +2
CHA
18 +4
Innate Spellcasting (Abomination Form Only). The yuan-it's innate spellcasting ability is Charisma (spell save DC 15). The yuan-ti can innately cast the following spells, requiring no material components:
Shapechanger. The yuan-ti can use its action to polymorph into a Large snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It doesn't change form if it dies. Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects.
Actions
Multiattack (Abomination Form Only). The yuan-ti makes two ranged attacks or three melee attacks, but can use its bite and constrict attacks only once each. Bite. Melee Weapon Attack: +7 1d20+7 to hit, reach 5 ft., one creature. Hit: 7 (1d6+4) 1d6+4 piercing damage plus 10 (3d6) 3d6 poison damage. Constrict. Melee Weapon Attack: +7 1d20+7 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) 2d6+4 bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the yuan-ti can't constrict another target. Scimitar (Abomination Form Only). Melee Weapon Attack: +7 1d20+7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) 2d6+4 slashing damage. Longbow (Abomination Form Only). Ranged Weapon Attack: +6 1d20+6 to hit, range 150/600 ft., one target. Hit: 12 (2d8+3) 2d8+3 piercing damage plus 10 (3d6) 3d6 poison damage.
Yuan-Ti Anathema CR: 12
STR
23 +6
DEX
13 +1
CON
19 +4
INT
19 +4
WIS
17 +3
CHA
20 +5
Innate Spellcasting (Anathema Form Only). The anathema's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
Magic Resistance. The anathema has advantage on saving throws against spells and other magical effects. Ophidiophobia Aura. Any creature of the anathema's choice, other than a snake or a yuan-ti, that starts its turn within 30 feet of the anathema and can see or hear it must succeed on a DC 17 Wisdom saving throw or become frightened of snakes and yuan-ti. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this aura for the next 24 hours. Shapechanger. The anathema can use its action to polymorph into a Huge giant constrictor snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. Six Heads. The anathema has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Actions
Multiattack (Anathema Form Only). The anathema makes two claw attacks, one constrict attack, and one Flurry of Bites attack. Claw (Anathema Form Only). Melee Weapon Attack: +10 1d20+10 to hit, reach 10 ft., one target. Hit: 13 (2d6+6) 2d6+6 slashing damage. Constrict. Melee Weapon Attack: +10 1d20+10 to hit, reach 15 ft., one Large or smaller creature. Hit: 16 (3d6+6) 3d6+6 bludgeoning damage plus 7 (2d6) 2d6 acid damage, and the target is grappled (escape DC 16). Until this grapple end, the target is restrained and takes 16 (3d6+6) 3d6+6 bludgeoning damage plus 7 (2d6) 2d6 acid damage at the start of each of its turns, and the anathema can't constrict another target. Flurry of Bites. Melee Weapon Attack: +10 1d20+10 to hit, reach 10 ft., one creature. Hit: 27 (6d6+6) 6d6+6 piercing damage plus 14 (4d6) 4d6 poison damage.
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