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Worg

Worg CR: 1/2

Large monstrosity , neutral evil
Armor Class: 13
Hit Points: 26 (4d10+4) 4d10+4
Speed: 50 ft

STR

16 +3

DEX

13 +1

CON

13 +1

INT

7 -2

WIS

11 +0

CHA

8 -1

Skills: Perception +4 1d20+4
Senses: Darkvision 60ft., Passive Perception 14
Languages: Goblin, Worg
Challenge Rating: 1/2

Keen Hearing and Smell. The Worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 1d20+5  to hit, reach 5ft., one target. Hit: 9 (2d6+3) 2d6+3  piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

A Worg is an evil predator which delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, Worgs roam across remote wildernesses or are raised by Goblins and Hobgoblins as mounts, but a Worn will turn on its rider if it feels mistreated or malnourished. Works speak in their own language and Goblin, but a few intelligent Worgs can learn to speak common as well.

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