Troglodyte Champion of Laogzed CR: 3
Medium humanoid (troglodyte), chaotic evil
Armor Class: 14 (natural armor)
Hit Points: 59 (7d8+28) 7d8+28
Speed:
30 ft
Skills: Athletics +6 1d20+6 , Intimidation +3 1d20+3 , Stealth +3 1d20+3
Senses: darkvision 60 ft., passive Perception 11
Languages: Troglodyte
Challenge Rating: 3
Chameleon Skin. The troglodyte has advantage on Dexterity (Stealth) checks made to hide.
Stench. Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 14 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.
Sunlight Sensitivity. While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The troglodyte makes three attacks: one with its bite and two with either its claws or its greatclub.
Bite. Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) 1d4+4 piercing damage.
Claw. Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) 1d4+4 slashing damage.
Greatclub. Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) 1d8+4 bludgeoning damage.
Acid Spray (Recharge 6) 1d6 . The troglodyte spits acid in a line 15 feet long and 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 10 (3d6) 3d6 acid damage on a failed save, or half as much damage on a successful one.
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