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Trapper

Trapper CR: 3

Large monstrosity , unaligned
Armor Class: 13 (natural armor)
Hit Points: 85 (10d10+30) 10d10+30
Speed: 10 ft , climb: 10 ft

STR

17 +3

DEX

10 +0

CON

17 +3

INT

2 -4

WIS

13 +1

CHA

4 -3

Skills: Stealth +2 1d20+2
Senses: blindsight 30 ft., darkvision 60 ft., passive Perception 11
Challenge Rating: 3

False Appearance. While the trapper is attacked to a ceiling, floor, or wall and remains motionless, it is almost indistinguishable from any ordinary section of ceiling, floor, or wall. A creature that can see it an succeeds on a DC 20 Intelligence (Investigation) or Intelligence (Nature) check can discern its presence.   Spider Climb. The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Smother. One Large or smaller creature within 5 feet of the trapper must succeed on a DC 14 Dexterity saving throw or be grappled (escape DC 14). Until the grapple ends, the target takes 17 (4d6+3) 4d6+3 bludgeoning damage plus 3 (1d6) 1d6 acid damage at the start of each of its turns. While grappled in this way, the target is restrained, blinded, and at risk of suffocating. The trapper can smother only one creature at a time.


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