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Tlincalli

Tlincalli CR: 5

Large monstrosity , neutral evil
Armor Class: 15
Hit Points: 85 (10d10+30) 10d10+30
Speed: 40 ft

STR

16 +3

DEX

13 +1

CON

16 +3

INT

8 -1

WIS

12 +1

CHA

8 -1

Skills: Perception +4 1d20+4 , Stealth +4 1d20+4 , Survival +4 1d20+4
Senses: darkvision 60 ft., passive Perception 13
Languages: Tlincalli
Challenge Rating: 5

Actions

Multiattack. The tlincalli makes two attacks: one with its longsword or spiked chain, and one with its sting.   Longsword. Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) 1d8+3 slashing damage, or 8 (1d10+3) 1d10+3 slashing damage if used with two hands.   Spiked Chain. Melee Weapon Attack: +6 1d20+6 to hit, reach 10 ft., one target. Hit: 6 (1d6+3) 1d6+3 piercing damage, and the target is grappled (escape DC 11) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the tlincalli can't use the spiked chain against another target.   Sting. Melee Weapon Attack:+6 1d20+6 to hit, reach 5 ft., one creature. Hit: 6 (1d6+3) 1d6+3 piercing damage plus 14 (4d6) 4d6 poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. If it fails the saving throw by 5 or more, the target is also paralyzed while poisoned. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


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