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Stirge

Stirge CR: 1/8

Tiny beast, unaligned
Armor Class: 14 (natural armor)
Hit Points: 2 (1d4) 1d4
Speed: 10 ft , fly: 40 ft

STR

4 -3

DEX

16 +3

CON

11 +0

INT

2 -4

WIS

8 -1

CHA

6 -2

Senses: darkvision 60 ft., passive Perception 9
Challenge Rating: 1/8

Actions

Blood Drain. Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one creature. Hit: 5 (1d4+3) 1d4+3 piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the storage's turns, the target loses 5 (1d4+3) 1d4+3 hit points due to blood loss.The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge. 


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