Tiny fey , neutral good
Armor Class: 15 (leather armor)
Hit Points: 2 (1d4) 1d4
Speed:
10 ft
, fly: 40 ft
Skills: Perception +3 1d20+3 , Stealth +8 1d20+8
Senses: passive Perception 13
Languages: Common, Elvish, Sylvan
Challenge Rating: 1/4
Actions
Longsword. Melee Weapon Attack: +2 1d20+2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Shortbow. Ranged Weapon Attack: +6 1d20+6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
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