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Slaad

Blue Slaad CR: 7

Large aberration , chaotic neutral
Armor Class: 15 (natural armor)
Hit Points: 123 (13d10+52) 13d10+52
Speed: 30 ft

STR

20 +5

DEX

15 +2

CON

18 +4

INT

7 -2

WIS

7 -2

CHA

9 -1

Skills: Perception +1 1d20+1  
Damage Resistances: acid, cold, fire, lightning, thunder
Senses: darkvision 60 ft., passive Perception 11
Languages: Slaad, Telepathy 60 ft.
Challenge Rating: 7

Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects.   Regeneration. The slaad regains 10 hit points at the start of its turn if it has ate least 1 hit point.  

Actions

Multiattack. The slaad makes three attacks: one with its bite and two with its claws.   Bite. Melee Weapon Attack: +8 1d20+8  to hit, reach 5 ft., one target. Hit: 12 (2d6+5) 2d6+5  piercing damage.   Claw. Melee Weapon Attack: +8 1d20+8  to hit, reach 5 ft., one target. Hit:12 (2d6+5) 2d6+5 slashing damage. If the target is a humanoid, it must succeed on a DC 15 Constitution saving throw or be infected with a disease called chaos phage. While infected, the target can't regain hit points, and its hit point maximum is reduced by 10 (3d6) 3d6 every 24 hours. If the disease reduces the target's hit point maximum to 0, the target instantly transforms into a red slaad, or if it has the ability to cast spells of 3rd level or higher, a green slaad. Only a Wish spell can reverse the transformation. 

Green Slaad CR: 8

Large aberration (shapechanger) , chaotic neutral
Armor Class: 16 (natural armor)
Hit Points: 127 (15d10+45) 15d10+45
Speed: 30 ft

STR

18 +4

DEX

15 +2

CON

16 +3

INT

11 +0

WIS

8 -1

CHA

12 +1

Skills: Arcana +3 1d20+3 , Perception +2 1d20+2
Damage Resistances: acid, cold, fire, lightning, thunder
Senses: blindsight 30 ft., darkvision 60 ft., passive Perception 12
Languages: Slaad, Telepathy 60 ft.
Challenge Rating: 8

Innate Spellcasting. The slaad's innate spellcasting ability is Charisma (spell save DC 12).The slaad can innately cast the following spells, requiring no material components:

At will: Detect Magic, Detect Thoughts, Mage Hand

1/day: Fireball

2/day: Fear, Invisibility (self only)


Shapechanger. The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.   Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects.   Regeneration. The slaad regains 10 hit points at the start of its turn if it has ate least 1 hit point.

Actions

Multiattack. The slaad makes three attacks: one with its bite and two with its claws or staff. Alternatively, it uses Hurl Flame twice.   Bite (Slaad Form Only). Melee Weapon Attack: +7 1d20+7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) 2d6+4 piercing damage.   Claw (Slaad Form Only). Melee Weapon Attack: +7 1d20+7 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) 1d6+4 slashing damage.   Staff. Melee Weapon Attack: +7 1d20+7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) 2d6+4 bludgeoning damage.   Hurl Flame. Ranged Spell Attack: +4 1d20+4 to hit, range 60 ft., one target. Hit: 10 (3d6) 3d6 fire damage. The fire ignites flammable objects that aren't being worn or carried.

Gray Slaad CR: 9

Medium aberration (shapechanger), chaotic neutral
Armor Class: 18
Hit Points: 127 (17d8+51) 17d8+51
Speed: 30 ft

STR

17 +3

DEX

17 +3

CON

16 +3

INT

13 +1

WIS

8 -1

CHA

14 +2

Skills: Arcana +5 1d20+5 , Perception +6 1d20+6
Damage Resistances: acid, cold, fire, lightning, thunder
Senses: blindsight 60 ft., darkvision 60 ft., passive Perception 16
Languages: Slaad, Telepathy 60 ft.
Challenge Rating: 9

Innate Spellcasting. The salads innate spellcasting ability is Charisma (spell save DC 14). The slaad can innately cast the following spells, requiring no material components:

At will: Detect Magic, Detect Thoughts, Invisibility (self only), Mage Hand, Major Image

1/day: Plane Shift (self only)

2/day: Fear, Fly, Fireball, Tongues


Shapechanger. The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.   Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects.   Magic Weapons. The salads weapon attacks are magical.   Regeneration. The slaad regains 10 hit points at the start of its turn if it has ate least 1 hit point.

Actions

Multiattack. The slaad makes three attacks: one with its biter and two with its claws or greatsword.   Bite (Slaad Form Only). Melee Weapon Attack: +7 1d20+7 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) 1d6+3 piercing damage.   Claws (Slaad Form Only). Melee Weapon Attack: +7 1d20+7 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) 1d10+3 slashing damage.   Greatsword. Melee Weapon Attack: +7 1d20+7 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) 2d6+3 slashing damage.

Red Slaad CR: 5

Large aberration , chaotic neutral
Armor Class: 14 (natural armor)
Hit Points: 93 (11d10+33) 11d10+33
Speed: 30 ft

STR

16 +3

DEX

12 +1

CON

16 +3

INT

6 -2

WIS

6 -2

CHA

7 -2

Skills: Perception +1 1d20+1
Damage Resistances: acid, cold, fire, lightning, thunder
Senses: darkvision 60 ft., passive Perception 11
Languages: Slaad, Telepathy 60 ft.,
Challenge Rating: 5

Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects.   Regeneration. The slaad regains 10 hit points at the start of its turn if it has ate least 1 hit point.

Actions

Multiattack. The slaad makes three attacks: one with its bite and two with its claws.   Bite. Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) 2d4+3 piercing damage.   Claw. Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) 1d8+3 piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be infected with a disease- a minuscule slaad egg. A humanoid host can carry only one slaad egg to term at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a slaad tadpole. In the 24-hour period before giving birth, the host starts to feel unwell, its speed is halved, and it has disadvantage on attack rolls, ability checks, and saving throws. At birth, the tadpole chews its way through vital organs and out of the host's chest in 1 round, killing the host in the process. If the disease is cured before the tadpole's emergence, the unborn slaad is disintegrated.

Death Slaad CR: 10

Medium aberration (shapechanger), chaotic evil
Armor Class: 18 (natural armor)
Hit Points: 170 (20d8+80) 20d8+80
Speed: 30 ft

STR

20 +5

DEX

15 +2

CON

19 +4

INT

15 +2

WIS

10 +0

CHA

16 +3

Skills: Arcana +6 1d20+6 , Perception +8 1d20+8
Damage Resistances: acid, cold, fire, lightning, thunder
Senses: blindsight 60 ft., darkvision 60 ft., passive Perception 18
Languages: Slaad, Telepathy 60 ft.
Challenge Rating: 10

Innate Spellcasting. The slaad's innate spellcasting ability is Charisma (spell save DC 15, +7 1d20+7 to hit with spell attacks). The slaad can innately cast the following spells, requiring no material components:

At will: Detect Magic, Detect Thoughts, Invisibility (self only), Mage Hand, Major Image

1/day: Cloudkill, Plane Shift

2/day: Fear, Fireball, Fly, Tongues


Shapechanger. The slaad can use its actions to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.   Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects.   Magic Weapons. The slaad's weapon attacks are magical.   Regeneration. The slaad regains 10 hit points at the start of its turn if it has ate least 1 hit point.

Actions

Multiattack. The slaad makes three attacks: one with its bite and two with its claws or greatsword.    Bite (Slaad Form Only). Melee Weapon Attack: +9 1d20+9 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) 1d8+5 piercing damage plus 7 (2d6) 2d6 necrotic damage.   Claws (Slaad Form Only). Melee Weapon Attack: +9 1d20+9 to hit, reach 5 ft., one target. Hit: 10 (1d10+5) 1d10+5 slashing damage plus 7 (2d6) 2d6 necrotic damage.   Greatsword. Melee Weapon Attack: +9 1d20+9 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) 2d6+5 slashing damage plus 7 (2d6) 2d6 necrotic damage.


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