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Siren

Siren CR: 3

Medium fey , chaotic good
Armor Class: 14
Hit Points: 38 (7d8+7) 7d8+7
Speed: 30 ft , swim: 30 ft

STR

10 +0

DEX

18 +4

CON

12 +1

INT

13 +1

WIS

14 +2

CHA

16 +3

Skills: Medicine +4 1d20+4 , Nature +3 1d20+3 , Stealth +6 1d20+6 , Survival +4 1d20+4
Senses: darkvision 60 ft., passive Perception 12
Languages: Common, Elvish, Sylvan
Challenge Rating: 3

Innate Spellcasting. Siren's innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:

1/day: Charm Person, Fog Cloud, Greater Invisibility, Polymorph (self only)


Amphibious. Siren can breathe air and water.   Magic Resistance. Siren has advantage on saving throws against spells and other magical effects.

Actions

Shortsword. Melee Weapon Attack: +6 1d20+6 to hit , reach 5 ft., one target. Hit: 7 (1d6+4) 1d6+4 piercing damage.   Stupefying Touch. Siren touches one creature she can see within 5 feet of her. The creature must succeed on a DC 13 Intelligence saving throw or take 13 (3d6+3) 3d6+3 psychic damage and be stunned until the start of Siren's next turn.


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