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Shark

Giant Shark CR: 5

Huge beast , unaligned
Armor Class: 13 (natural armor)
Hit Points: 126 (11d12+55) 11d12+55
Speed: 0 ft , swim: 50 ft

STR

23 +6

DEX

11 +0

CON

21 +5

INT

1 -5

WIS

10 +0

CHA

5 -3

Skills: Perception +3 1d20+3
Senses: blindsight 60 ft., passive Perception 13
Challenge Rating: 5

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.   Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +9 1d20+9 to hit, reach 5 ft., one target. Hit: 22 (3d10+6) 3d10+6 piercing damage.

Hunter Shark CR: 2

Large beast , unaligned
Armor Class: 12 (natural armor)
Hit Points: 45 (6d10+12) 6d10+12
Speed: 0 ft , swim: 40 ft

STR

18 +4

DEX

13 +1

CON

15 +2

INT

1 -5

WIS

10 +0

CHA

4 -3

Skills: Perception +2 1d20+2
Senses: blindsight 30 ft., passive Perception 12
Challenge Rating: 2

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.   Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) 2d8+4 piercing damage.

Reef Shark CR: 1/2

Medium beast , unaligned
Armor Class: 12 (natural armor)
Hit Points: 22 (4d8+4) 4d8+4
Speed: 0 ft , swim: 40 ft

STR

14 +2

DEX

13 +1

CON

13 +1

INT

1 -5

WIS

10 +0

CHA

4 -3

Skills: Perception +2 1d20+2
Senses: blindsight 30 ft., passive Perception 12
Challenge Rating: 1/2

Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.   Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) 1d8+2 piercing damage.


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