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Shadow

Shadow CR: 1/2

Medium undead , chaotic evil
Armor Class: 12
Hit Points: 16 (3d8+3) 3d8+3
Speed: 40 ft

STR

6 -2

DEX

14 +2

CON

13 +1

INT

6 -2

WIS

10 +0

CHA

8 -1

Skills: Stealth +4 1d20+4 (+6 1d20+6 in dim light or darkness)
Damage Vulnerabilities: radiant
Damage Resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: necrotic, poison
Condition Immunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses: darkvision 60 ft., passive Perception 10
Challenge Rating: 1/2

Amorphous. The shadow can move through a space as narrow as 1 inch wide without having to squeeze.   Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.   Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one creature. Hit: 9 (2d6+2) 2d6+2 necrotic damage, and the target's Strength score is reduced by 1d4 1d4 . The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finished a Short or Long Rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 1d4 hours later.


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