Medium undead , chaotic evil
Armor Class: 12
Hit Points: 16 (3d8+3) 3d8+3
Speed:
40 ft
Skills: Stealth +4 1d20+4 (+6 1d20+6 in dim light or darkness)
Damage Vulnerabilities: radiant
Damage Resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: necrotic, poison
Condition Immunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses: darkvision 60 ft., passive Perception 10
Challenge Rating: 1/2
Amorphous. The shadow can move through a space as narrow as 1 inch wide without having to squeeze.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Strength Drain. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one creature. Hit: 9 (2d6+2) 2d6+2 necrotic damage, and the target's Strength score is reduced by 1d4 1d4 . The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finished a Short or Long Rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 1d4 hours later.
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