BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Sahuagin

Sahuagin CR: 1/2

Medium humanoid (sahuagin) , lawful evil
Armor Class: 12 (natural armor)
Hit Points: 22 (4d8+4) 4d8+4
Speed: 30 ft , swim: 40 ft

STR

13 +1

DEX

11 +0

CON

12 +1

INT

12 +1

WIS

13 +1

CHA

9 -1

Skills: Perception +5 1d20+5
Senses: darkvision 120 ft., passive Perception 15
Languages: Sahuagin
Challenge Rating: 1/2

Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.   Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.   Shark Telepathy. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.   Bite. Melee Weapon Attack: +3 1d20+3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) 1d4+1 piercing damage.   Claws. Melee Weapon Attack: +3 1d20+3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) 1d4+1 slashing damage.   Spear. Melee or Ranged Weapon Attack: +3 1d20+3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6+1) 1d6+1 piercing damage, or 5 (1d8+1) 1d8+1 piercing damage if used with two hands to make a melee attack.

Sahuagin Priestess CR: 2

Medium humanoid (sahuagin) , lawful evil
Armor Class: 12 (natural armor)
Hit Points: 33 (6d8 +6) 6d8+6
Speed: 30 ft , swim: 40 ft

STR

13 +1

DEX

11 +0

CON

12 +1

INT

12 +1

WIS

14 +2

CHA

13 +1

Skills: Perception +6 1d20+6 , Religion +3 1d20+3  
Senses: darkvision 120 ft., passive Perception 16
Languages: Sahuagin
Challenge Rating: 2

The sahuagin is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 12, +4 1d20+4 to hit with spell attacks). She has the following cleric spells prepared:    1st Level (4 slots): Bless, Detect Magic, Guiding Bolt   2nd Level (3 slots): Hold Person, Spiritual Weapon (trident)    3rd Level (3 slots): Mass Healing Word, Tongues 

At will: Cantrips: Guidance, Thaumaturgy 


Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.   Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.   Shark Telepathy. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack. The sahuagin makes two melee attacks: one with its bite and one with its claws.   Bite. Melee Weapon Attack: +3 1d20+3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) 1d4+1 piercing damage.   Claws. Melee Weapon Attack: +3 1d20+3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) 1d4+1 slashing damage.

Sahuagin Baron CR: 5

Large humanoid (sahuagin) , lawful evil
Armor Class: 16 (breastplate)
Hit Points: 76 (9d10+27) 9d10+27
Speed: 30 ft , swim: 50 ft

STR

19 +4

DEX

15 +2

CON

16 +3

INT

14 +2

WIS

13 +1

CHA

17 +3

Saving Throws: Dex +5 1d20+5 , Con +6 1d20+6 , Int +5 1d20+5 , Wis +4 1d20+4
Skills: Perception +7 1d20+7  
Senses: darkvision 120 ft., passive Perception 17
Languages: Sahuagin
Challenge Rating: 5

Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.   Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.   Shark Telepathy. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack. The sahuagin makes three attacks: one with its bite and two with its claws or trident.   Bite. Melee Weapon Attack: +7 1d20+7  to hit, reach 5 ft., one target. Hit: 9 (2d4+4) 2d4+4 piercing damage.   Claws. Melee Weapon Attack: +7 1d20+7  to hit, reach 5 ft., one target. Hit: 11 (2d6+4) 2d6+4  slashing damage.   Trident. Melee or Ranged Weapon Attack: +7 1d20+7  to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6+4) 2d6+4 piercing damage, or 13 (2d8+4) 2d8+4 piercing damage if used with two hands to make a melee attack.


Comments

Please Login in order to comment!