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Quickling

Quickling CR: 1

Tiny fey, chaotic evil
Armor Class: 16
Hit Points: 10 (3d4+3) 3d4+3
Speed: 120 ft

STR

4 -3

DEX

23 +6

CON

13 +1

INT

10 +0

WIS

12 +1

CHA

8 -1

Skills: Acrobatics +8 1d20+8 , Sleight of Hand +8 1d20+8 , Stealth +8 1d20+8 , Perception +5 1d20+5
Senses: darkvision 60ft., passive Perception 15
Languages: Common, Sylvan
Challenge Rating: 1

Blurred Movement. Attack rolls against the Quickling have disadvantage unless the Quickling is incapacitated or restrained.   Evasion. If the Quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Actions

Multiattack. The Quickling makes three dagger attacks.   Dagger. Melee or Ranged Weapon Attack: +8   1d20+8 to hit, reach 5ft. or range 20/60 ft., one target. Hit: 8 (1d4+6) 1d4+6 piercing damage


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