Medium humanoid (quaggoth) , chaotic neutral
Armor Class: 13 (natural armor)
Hit Points: 45 (6d8+18) 6d8+18
Speed:
30 ft
, climb: 30 ft
Skills: Athletics +5 1d20+5
Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 120 ft., passive Perception 11
Languages: Undercommon
Challenge Rating: 3
Innate Spellcasting (Psionics). The quaggoth's innate spellcasting ability is Wisdom (spell save DC 11). The quaggoth can innately cast the following spells requiring no components:
At will: Feather Fall, Mage Hand (the hand is invisible)
1/day: Cure Wounds, Enlarge/Reduce, Heat Metal, Mirror Image
Wounded Fury. While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deal an extra 7 (2d6) 2d6 damage to any target it hits with a melee attack.
Actions
Multiattack. The quaggoth makes two claw attacks.
Claw. Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) 1d6+3 slashing damage.
Comments