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Purple Worm

Purple Wormling CR: 2

Large monstrosity , unaligned
Armor Class: 12 (natural armor)
Hit Points: 42 (5d10+15) 5d10+15
Speed: 20 ft

STR

16 +3

DEX

7 -2

CON

16 +3

INT

1 -5

WIS

6 -2

CHA

2 -4

Senses: blindsight 30 ft., tremorsense 30 ft., passive Perception 8
Challenge Rating: 2

Actions

Multiattack. The wormling makes two attacks: one with its bite and one with its stinger.   Bite. Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) 1d8+3 piercing damage, and if the target is a Small or smaller creature, it must succeed on a DC 13 Dexterity saving throw or be swallowed by the wormling. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the wormling, and it takes 3 (1d6) 1d6 acid damage at the start of each of the wormling's turns. If the wormling takes 10 damage or more on a single turn from a creature inside it, the wormling must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgi­tate all swallowed creatures, which fall prone in a space within 10 feet of the wormling. If the wormling dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 5 feet of movement, exiting prone.   Tail Stinger. Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one creature. Hit: 5 (1d4+3) 1d4+3 piercing damage, and the target must make a DC 13 Constitution saving throw, taking 10 (3d6) 3d6 poison damage on a failed save, or half as much damage on a successful one.

Purple Worm CR: 15

Gargantuan monstrosity , unaligned
Armor Class: 18 (natural armor)
Hit Points: 247 (15d20+90) 15d20+90
Speed: 50 ft , burrow: 30 ft

STR

28 +9

DEX

7 -2

CON

22 +6

INT

1 -5

WIS

8 -1

CHA

4 -3

Saving Throws: Con +11 1d20+11 , Wis +4 1d20+4
Senses: blindsight 30 ft., tremorsense 60 ft., passive Perception 9
Challenge Rating: 15

Tunneler. The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

Multiattack. The worm makes two attacks: one with its bite and one with its stinger.   Bite. Melee Weapon Attack: +9 1d20+9 to hit, reach 10 ft., one target. Hit: 22 (3d8+9) 3d8+9 piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6) 6d6 acid damage at the start of each of the worm's turns. If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.   Tail Stinger. Melee Weapon Attack: +9 1d20+9 to hit, reach 10 ft., one creature. Hit: 19 (3d6+9) 3d6+9 piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) 1d6 poison damage on a failed save or half as much damage on a successful one.


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