BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Oread

Oread CR: 4

Medium fey , chaotic evil
Armor Class: 16 (natural armor)
Hit Points: 49 (9d8+9) 9d8+9
Speed: 30 ft

STR

14 +2

DEX

14 +2

CON

12 +1

INT

11 +0

WIS

13 +1

CHA

18 +4

Skills: Athletics +4 1d20+4 , Acrobatic +4 1d20+4 , Performance +6 1d20+6
Damage Immunities: fire, poison
Condition Immunities: charmed, frightened, poisoned
Senses: passive Perception 11
Languages: Common, Sylvan
Challenge Rating: 4

Innate Spellcasting. The oread's spellcasting ability is Charisma (spell save DC 14, +6 1d20+6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: Fire Bolt (see "Actions" below)

1/day: Hellish Rebuke (see "Reactions" below), Scorching Ray

3/day: Burning Hands


Invisible in Fire. The oread is invisible while fully immersed in fire.   Magic Resistance. The oread has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The oread attacks twice with its fiery touch or fire bolt.   Fiery Touch. Melee Spell Attack: +6 1d20+6 to hit, reach 5 ft., one tar­get. Hit: 9 (1d10+4) 1d10+4 fire damage.   Fire Bolt (Cantrip). Ranged Spell Attack: +6 1d20+6 to hit, range 120 ft., one target. Hit: 5 (1d10) 1d10 fire damage.

Reactions

Hellish Rebuke (2nd-Level Spell; 1/Day). When the oread is damaged by a creature within 60 feet of the oread that it can see, the creature that damaged the oread must make a DC 14 Dexterity saving throw, taking 16 (3d10) 3d10 fire damage on a failed save, or half as much damage on a successful one.


Comments

Please Login in order to comment!