Medium fey , chaotic evil
Armor Class: 16 (natural armor)
Hit Points: 49 (9d8+9) 9d8+9
Speed:
30 ft
Skills: Athletics +4 1d20+4 , Acrobatic +4 1d20+4 , Performance +6 1d20+6
Damage Immunities: fire, poison
Condition Immunities: charmed, frightened, poisoned
Senses: passive Perception 11
Languages: Common, Sylvan
Challenge Rating: 4
Innate Spellcasting. The oread's spellcasting ability is Charisma (spell save DC 14, +6 1d20+6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: Fire Bolt (see "Actions" below)
1/day: Hellish Rebuke (see "Reactions" below), Scorching Ray
3/day: Burning Hands
Invisible in Fire. The oread is invisible while fully immersed in fire.
Magic Resistance. The oread has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The oread attacks twice with its fiery touch or fire bolt.
Fiery Touch. Melee Spell Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 9 (1d10+4) 1d10+4 fire damage.
Fire Bolt (Cantrip). Ranged Spell Attack: +6 1d20+6 to hit, range 120 ft., one target. Hit: 5 (1d10) 1d10 fire damage.
Reactions
Hellish Rebuke (2nd-Level Spell; 1/Day). When the oread is damaged by a creature within 60 feet of the oread that it can see, the creature that damaged the oread must make a DC 14 Dexterity saving throw, taking 16 (3d10) 3d10 fire damage on a failed save, or half as much damage on a successful one.
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