Large giant , chaotic evil
Armor Class: 13
Hit Points: 59 (7d10+21) 7d10+21
Speed:
40 ft
Senses: Darkvision 60ft., passive Perception 8
Languages: Common, Giant
Challenge Rating: 2
Howdah. The ogre carries a compact fort on its back. Up to four Small creatures can ride in the fort without squeezing. To make a melee attack against a target within 5 feet of the ogre, they must use spears or weapon with reach. Creatures in the fort have three-quarters cover against attacks and effects from outside it. If the ogre dies, creatures in the fort are placed in unoccupied spaces within 5 feet of the ogre.
Actions
Mace. Melee Weapon Attack: +6 to hit 1d20+6 , reach 5ft., one target. Hit: 11 (2d6+4) 2d6+4 bludgeoning damage.
The most unusual of the specialized ogres, the howdah carries a palisaded wooded fort on its back. The fort is big enough to serve as a fighting platform for up to four small humanoids. Ogre howdahs are most often seen bearing goblins equipped with bows and spears into battle, but they could just as easily transport kobolds, deep gnomes, or other humanoids of similar size.
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