Medium monstrosity , unaligned
Armor Class: 14 (natural armor)
Hit Points: 27 (5d8+5) 5d8+5
Speed:
40 ft
Senses: passive Perception 11
Challenge Rating: 1
Charge. If the ram moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) 2d4 bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Magic Resistance. The ram has advantage on saving throws against spells and other magical effects.
Sure-Footed. The ram has advantage on Strength and Dexterity saving throws against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) 2d4+3 bludgeoning damage plus 3 (1d6) 1d6 force damage.
Powers of the Fleece
1d6
d6 |
Property |
1 |
Protection. The wearer gains a +1 bonus to AC and saving throws. |
2 |
Power of Nyx. The wearer has advantage on all Charisma (Persuasion) checks. |
3 |
Calming Presence. The wearer can cast calm emotions once per day (save DC 13). |
4 |
Trail of Flowers. Wherever the wearer of the fleece walks, flowers spring up magically behind them. The flowers wilt away after 1 hour. |
5 |
Animal Affinity. Any non-evil wearer of the fleece can cast animal friendship once per day (save DC 13 ). |
6 |
Abundance of Food. The wearer can cast create food and water once per day. |
Comments