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Modron

Monodrone CR: 1/8

Medium construct , lawful neutral
Armor Class: 15 (natural armor)
Hit Points: 5 (1d8+1) 1d8+1
Speed: 30 ft , fly: 30 ft

STR

10 +0

DEX

13 +1

CON

12 +1

INT

4 -3

WIS

10 +0

CHA

5 -3

Senses: truesight 120 ft., passive Perception 10
Languages: Modron
Challenge Rating: 1/8

Axiomatic Mind. The monodrone can't be compelled to act in a manne contrary to its nature or its instructions.   Disintegration. If the monodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

Dagger. Melee Weapon Attack: +3 1d20+3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) 1d4+1 piercing damage.   Javelin. Melee or Ranged Weapon Attack: +2 1d20+2 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 3 (1d6) 1d6 piercing damage.

Duodrone CR: 1/4

Medium construct , lawful neutral
Armor Class: 15 (natural armor)
Hit Points: 11 (2d8+2) 2d8+2
Speed: 30 ft

STR

11 +0

DEX

13 +1

CON

12 +1

INT

6 -2

WIS

10 +0

CHA

7 -2

Senses: truesight 120 ft., passive Perception 10 
Languages: Modron
Challenge Rating: 1/4

Axiomatic Mind. The duo drone can't be compelled to act in a manner contrary to its nature or its instructions.    Disintegration. If the duodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying. 

Actions

Multiattack. The duodrone makes two fist attacks or two javelin attacks.    Fist. Melee Weapon Attack: +2 1d20+2 to hit, reach 5 ft., one target. Hit: 2 (1d4) 1d4 bludgeoning damage.    Javelin. Melee or Ranged Weapon Attack: +3 1d20+3 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 4 (1d6+1) 1d6+1 piercing damage. 

Tridrone CR: 1/2

Medium construct , lawful neutral
Armor Class: 15 (natural armor)
Hit Points: 16 (3d8+3) 3d8+3
Speed: 30 ft

STR

12 +1

DEX

13 +1

CON

12 +1

INT

9 -1

WIS

10 +0

CHA

9 -1

Senses: truesight 120 ft., passive Perception 10
Languages: Modron
Challenge Rating: 1/2

Axiomatic Mind. The tridrone can't be compelled to act in a manner contrary to its nature or its instructions.   Disintegration. If the tridrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

Multiattack. The tridrone makes three fist attacks or three javelin attacks.   Fist. Melee Weapon Attack: +3 1d20+3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) 1d4+1 bludgeoning damage.   Javelin. Melee or Ranged Weapon Attack: +3 1d20+3 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 4 (1d6+1) 1d6+1 piercing damage.

Quadrone CR: 1

Medium construct , lawful neutral
Armor Class: 16 (natural armor)
Hit Points: 22 (4d8+4) 4d8+4
Speed: 30 ft , fly: 30 ft

STR

12 +1

DEX

14 +2

CON

12 +1

INT

10 +0

WIS

10 +0

CHA

11 +0

Skills: Perception +2 1d20+2
Senses: truesight 120 ft., passive Perception 12
Languages: Modron
Challenge Rating: 1

Axiomatic Mind. The quadrone can't be compelled to act in a manner contrary to its nature or its instructions.   Disintegration. If the quadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

Multiattack. The quadrone makes two first attacks or four shortbow attacks.   Fist. Melee Weapon Attack: +3 1d20+3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) 1d4+1 bludgeoning damage.   Shortbow. Ranged Weapon Attack: +4 1d20+4 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) 1d6+2 piercing damage.

Pentadrone CR: 2

Large construct , lawful neutral
Armor Class: 16 (natural armor)
Hit Points: 32 (5d10+5) 5d10+5
Speed: 40 ft

STR

15 +2

DEX

14 +2

CON

12 +1

INT

10 +0

WIS

10 +0

CHA

13 +1

Skills: Perception +4 1d20+4
Senses: truesight 120 ft., passive Perception 14
Languages: Modron
Challenge Rating: 2

Axiomatic Mind. The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.   Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

Multiattack. The pentadrone makes five arm attacks.   Arm. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) 1d6+2 bludgeoning damage.   Paralysis Gas (Recharge 5-6) 1d6 . The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


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