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Merrow

Merrow CR: 2

Large monstrosity , chaotic evil
Armor Class: 13 (natural armor)
Hit Points: 45 (6d10+12) 6d10+12
Speed: 10 ft , swim: 40 ft

STR

18 +4

DEX

10 +0

CON

15 +2

INT

8 -1

WIS

10 +0

CHA

9 -1

Senses: darkvision 60 ft., passive Perception 10
Languages: Abyssal, Aquan
Challenge Rating: 2

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.   Bite. Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) 1d8+4 piercing damage.   Claws. Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) 2d4+4 slashing damage.   Harpoon. Melee or Ranged Weapon Attack: +6 1d20+6 to hit, reach 5 ft., or range 20/60 ft., one target. Hit: 11 (2d6+4) 2d6+4 piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest agains the merrow or be pulled up to 20 feet toward the merrow.


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