Large monstrosity , chaotic evil
Armor Class: 13 (natural armor)
Hit Points: 45 (6d10+12) 6d10+12
Speed:
10 ft
, swim: 40 ft
Senses: darkvision 60 ft., passive Perception 10
Languages: Abyssal, Aquan
Challenge Rating: 2
Amphibious. The merrow can breathe air and water.
Actions
Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite. Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) 1d8+4 piercing damage.
Claws. Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) 2d4+4 slashing damage.
Harpoon. Melee or Ranged Weapon Attack: +6 1d20+6 to hit, reach 5 ft., or range 20/60 ft., one target. Hit: 11 (2d6+4) 2d6+4 piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest agains the merrow or be pulled up to 20 feet toward the merrow.
Comments