Mephit
Dust Mephit CR: 1/2
STR
5 -3
DEX
14 +2
CON
10 +0
INT
9 -1
WIS
11 +0
CHA
10 +0
Death Burst. When the mephitic dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Actions
Claws. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) 1d4+2 slashing damage. Blinding Breath (Recharge 6) 1d6 . The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Ice Mephit CR: 1/2
STR
7 -2
DEX
13 +1
CON
10 +0
INT
9 -1
WIS
11 +0
CHA
12 +1
Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must take a DC 10 Dexterity saving throw, taking 4 (1d8) 1d8 slashing damage on a failed save, or half as much damage on a successful one. False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
Actions
Claws. Melee Weapon Attack: +3 1d20+3 to hit, reach 5 ft., one creature. Hit: 3 (1d4+1) 1d4+1 slashing damage plus 2 (1d4) 1d4 cold damage. Frost Breath (Recharge 6) 1d6 . The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) 2d4 cold damage on a failed saving throw, or half as much damage on a successful one.
Magma Mephit CR: 1/2
STR
8 -1
DEX
12 +1
CON
12 +1
INT
7 -2
WIS
10 +0
CHA
10 +0
Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) 2d6 damage on a failed save, or half as much damage on a successful one. False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
Actions
Claws. Melee Weapon Attack: +3 1d20+3 to hit, reach 5 ft., one creature. Hit: 3 (1d4+1) 1d4+1 slashing damage plus 2 (1d4) 1d4 fire damage. Fire Breath (Recharge 6) 1d6 . The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) 2d6 fire damage on a failed save, or half as much damage on a successful one.
Mud Mephit CR: 1/4
STR
8 -1
DEX
12 +1
CON
12 +1
INT
9 -1
WIS
11 +0
CHA
7 -2
Death Burst. When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be restrained until the end of the creature's next turn. False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of mud.
Actions
Fists. Melee Weapon Attack: +3 1d20+3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) 1d6+1 bludgeoning damage. Mud Breath (Recharge 6) 1d6 . The mephit belches viscid mud onto one creature within 5 feet of it. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Steam Mephit CR: 1/4
STR
5 -3
DEX
11 +0
CON
10 +0
INT
11 +0
WIS
10 +0
CHA
12 +1
Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) 1d8 fire damage.
Actions
Claws. Melee Weapon Attack: +2 1d20+2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) 1d4 slashing damage plus 2 (1d4) 1d4 fire damage. Steam Breath (Recharge 6) 1d6 . the mephit exhales a 15-foot cone of scaling steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) 1d8 fire damage on a failed save, or half as much damage on a successful one.
Smoke Mephit CR: 1/4
STR
6 -2
DEX
14 +2
CON
12 +1
INT
10 +0
WIS
10 +0
CHA
11 +0
Death Burst. When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute.
Actions
Claws. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one creature. Hit: 4 (1d4+2) 1d4+2 slashing damage. Cinder Breath (Recharge 6) 1d6 . The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit's next turn.
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