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Mephit

Dust Mephit CR: 1/2

Small elemental , neutral evil
Armor Class: 12
Hit Points: 17 (5d6) 5d6
Speed: 30 ft , fly: 30 ft

STR

5 -3

DEX

14 +2

CON

10 +0

INT

9 -1

WIS

11 +0

CHA

10 +0

Skills: Perception +2 1d20+2 , Stealth +4 1d20+4
Damage Vulnerabilities: fire
Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 12
Languages: Auran, Terran
Challenge Rating: 1/2

1/day: Innate Spellcasting. The mephit can innately cast Sleep, requiring no material components. Its innate spellcasting ability is Charisma.


Death Burst. When the mephitic dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Actions

Claws. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) 1d4+2 slashing damage.   Blinding Breath (Recharge 6) 1d6 . The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Ice Mephit CR: 1/2

Small elemental , neutral evil
Armor Class: 11
Hit Points: 21 (6d6) 6d6
Speed: 30 ft , fly: 30 ft

STR

7 -2

DEX

13 +1

CON

10 +0

INT

9 -1

WIS

11 +0

CHA

12 +1

Skills: Perception +2 1d20+2 , Stealth +3 1d20+3  
Damage Vulnerabilities: bludgeoning, fire
Damage Immunities: cold, poison
Condition Immunities: poisoned
Senses: darkvison 60 ft., passive Perception 12
Languages: Aquan, Auran
Challenge Rating: 1/2

1/day: Innate Spellcasting. The mephit can innately cast Fog Cloud, requiring no material components. Its innate spellcasting ability is Charisma. 


Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must take a DC 10 Dexterity saving throw, taking 4 (1d8) 1d8 slashing damage on a failed save, or half as much damage on a successful one.    False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. 

Actions

Claws. Melee Weapon Attack: +3 1d20+3 to hit, reach 5 ft., one creature. Hit: 3 (1d4+1) 1d4+1 slashing damage plus 2 (1d4) 1d4 cold damage.    Frost Breath (Recharge 6) 1d6 . The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) 2d4 cold damage on a failed saving throw, or half as much damage on a successful one. 

Magma Mephit CR: 1/2

Small elemental , neutral evil
Armor Class: 11
Hit Points: 22 (5d6+5) 5d6+5
Speed: 30 ft , fly: 30 ft

STR

8 -1

DEX

12 +1

CON

12 +1

INT

7 -2

WIS

10 +0

CHA

10 +0

Skills: Stealth +3 1d20+3
Damage Vulnerabilities: cold
Damage Immunities: fire, poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: Ignan, Terran
Challenge Rating: 1/2

1/day: Innate Spellcasting. The mephit can innately cast Heat Metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.


Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) 2d6 damage on a failed save, or half as much damage on a successful one.   False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

Actions

Claws. Melee Weapon Attack: +3 1d20+3 to hit, reach 5 ft., one creature. Hit: 3 (1d4+1) 1d4+1 slashing damage plus 2 (1d4) 1d4 fire damage.   Fire Breath (Recharge 6) 1d6 . The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) 2d6 fire damage on a failed save, or half as much damage on a successful one.

Mud Mephit CR: 1/4

Small elemental, neutral evil
Armor Class: 11
Hit Points: 27 (6d6+6) 6d6+6
Speed: 20 ft , fly: 20 ft , swim: 20 ft

STR

8 -1

DEX

12 +1

CON

12 +1

INT

9 -1

WIS

11 +0

CHA

7 -2

Skills: Stealth +3 1d20+3
Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: Aquan, Terran
Challenge Rating: 1/4

Death Burst. When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be restrained until the end of the creature's next turn.   False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of mud.

Actions

Fists. Melee Weapon Attack: +3 1d20+3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) 1d6+1 bludgeoning damage.   Mud Breath (Recharge 6) 1d6 . The mephit belches viscid mud onto one creature within 5 feet of it. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Steam Mephit CR: 1/4

Small elemental , neutral evil
Armor Class: 10
Hit Points: 21 (6d6) 6d6
Speed: 30 ft , fly: 30 ft

STR

5 -3

DEX

11 +0

CON

10 +0

INT

11 +0

WIS

10 +0

CHA

12 +1

Damage Immunities: fire, poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: Aquan, Ignan
Challenge Rating: 1/4

1/day: Innate Spellcasting. The mephit can innately cast Blur, requiring no material components. Its innate spellcasting ability is Charisma.


Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) 1d8 fire damage.

Actions

Claws. Melee Weapon Attack: +2 1d20+2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) 1d4 slashing damage plus 2 (1d4) 1d4 fire damage.   Steam Breath (Recharge 6) 1d6 . the mephit exhales a 15-foot cone of scaling steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) 1d8 fire damage on a failed save, or half as much damage on a successful one.

Smoke Mephit CR: 1/4

Small elemental, neutral evil
Armor Class: 12
Hit Points: 22 (5d6+5) 5d6+5
Speed: 30 ft , fly: 30 ft

STR

6 -2

DEX

14 +2

CON

12 +1

INT

10 +0

WIS

10 +0

CHA

11 +0

Skills: Perception +2 1d20+2 , Stealth +4 1d20+4
Damage Immunities: fire, poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 12
Languages: Auran, Ignan
Challenge Rating: 1/4

1/day: Innate Spellcasting. The mephit can innately cast Dancing Lights, requiring no material components. Its innate spellcasting ability is Charisma.


Death Burst. When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute.

Actions

Claws. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one creature. Hit: 4 (1d4+2) 1d4+2 slashing damage.   Cinder Breath (Recharge 6) 1d6 . The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit's next turn.


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