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Mantrap

Mantrap CR: 1

Large plant , unaligned
Armor Class: 12
Hit Points: 45 (7d10+7) 7d10+7
Speed: 5 ft

STR

15 +2

DEX

14 +2

CON

12 +1

INT

1 -5

WIS

10 +0

CHA

2 -4

Condition Immunities: blinded, deafened, exhaustion, prone
Senses: tremorsense 30 ft., passive Perception 10 
Challenge Rating: 1

Attractive Pollen (1/Day). When the mantrap detects any creatures nearby, it can use its reaction to release pollen out to a radius of 30 feet. Any beast or humanoid within the area must succeed on a DC 11 Wisdom saving throw or be forced to use all its movement on its turns to get as close to the mantrap as possible. An affected target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.   False Appearance. While the mantrap remains motionless, it is indistinguishable from an ordinary tropical plant.

Actions

Engulf. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one Medium or smaller creature. Hit: The target is trapped inside the mantrap's leafy jaws. While trapped in this way, the target is blinded and restrained, has total cover from attacks and other effects outside the mantrap, and takes 14 (4d6) 4d6 acid damage at the start of each of the target's turns. Ifthe mantrap dies, the creature inside it is no longer restrained by it. A mantrap can engulf only one creature at a time.


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