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Lamia

Lamia CR: 4

Large monstrosity , chaotic evil
Armor Class: 13 (natural armor)
Hit Points: 97 (13d10+26) 13d10+26
Speed: 30 ft

STR

16 +3

DEX

13 +1

CON

15 +2

INT

14 +2

WIS

15 +2

CHA

16 +3

Skills: Deception +7 1d20+7 , Insight +4 1d20+4 , Stealth +3 1d20+3  
Senses: darkvision 60 ft., passive Perception 12 
Languages: Abyssal, Common
Challenge Rating: 4

Innate Spellcasting. The lama's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

At will: Disguise Self (any humanoid form), Major Image 

1/day: Geas 

3/day: Charm Person, Mirror Image, Scrying, Suggestion 

Actions

Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.    Claws. Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one target. Hit: 14 (2d10+3) 2d10+3 slashing damage.    Dagger. Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) 1d4+3 piercing damage.    Intoxicating Touch. Melee Spell Attack: +5 1d20+5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks. 


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