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Korred

Korred CR: 7

Small fey , chaotic neutral
Armor Class: 17 (natural armor)
Hit Points: 102 (12d6+60) 12d6+60
Speed: 30 ft , burrow: 30 ft

STR

23 +6

DEX

14 +2

CON

20 +5

INT

10 +0

WIS

15 +2

CHA

9 -1

Skills: Athletics +9 1d20+9 , Perception +5 1d20+5 , Stealth +5 1d20+5  
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Senses: darkvision 120 ft., tremorsense 120 ft., passive Perception 15 
Languages: Dwarvish, Gnomish, Sylvan, Terran, Undercommon
Challenge Rating: 7

Innate Spellcasting. The korea's innate spellcastin ability is Wisdom (save DC 13). It can innately cast the following spells, requiring no components:  

At will: Commune with Nature, Meld into Stone, Stone Shape 

1/day: Conjure Elemental (as 6th-level spell; galeb duhr, gargoyle, earth elemental, or xorn only), Otto's Irresistible Dance


Command Hair. The korred has at least one 50-foot-long rope woven out of its hair. As a bonus action, the korred commands one such rope within 30 feet of it to move up to 20 feet and entangle a Large or smaller creature that the korred can see. The target must succeed on a DC 13 Dexterity saving throw or become grappled by the rope (escape DC 13). Until this grapple ends, the target is restrained. The korred can use a bonus action to release the target, which is also freed if the korred dies or becomes incapacitated. A rope of korred hair has AC 20 and 20 hit points. It regains 1 hit point at the start of each of the korred's turns while it has at least 1 hit point and the korred is alive. If the rope drops to 0 hit points, it is destroyed.    Stone Camouflage. The korred has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.    Stone's Strength. While on the ground, the korred deals 2 extra dice of damage with any weapon attack (included in its attacks). 

Actions

Multiattack. The korred makes two attacks with its greatclub or hurls two rocks.    Greatclub. Melee Weapon Attack: +9 1d20+9 to hit, reach 5 ft., one target. Hit: 10 (1d8+6) 1d8+6 bludgeoning damage, or 19 (3d8+6) 3d8+6 bludgeoning damage if the korred is on the ground.    Rock. Ranged Weapon Attack: +9 1d20+9 to hit, range 60/120 ft., one target. Hit: 15 (2d8+6) 2d8+6 bludgeoning damage, or 24 (4d8+6) 4d8+6 bludgeoning damage if the korred is on the ground. 


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