Small humanoid (grung), lawful evil
Armor Class: 13 (16 with Barkskin)
Hit Points: 27 (5d6+10) 5d6+10
Speed:
25 ft
, climb: 25 ft
Saving Throws: Dex +5 1d20+5
Skills: Athletics +2 1d20+2 , Perception +4 1d20+4 , Stealth +5 1d20+5 , Survival +4 1d20+4
Damage Immunities: poison
Condition Immunities: poisoned
Senses: passive Perception 14
Languages: Grung
Challenge Rating: 1
The grung is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 1d20+4 to hit with spell attacks). It knows the following ranger spells:
1st Level (4 slots): Cure Wounds, Jump
2nd Level (3 slots): Barkskin, Spike Growth
3rd Level (2 slots): Plant Growth
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grungiest or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature, no longer in direct contact iwht the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Standing Leap. The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Dagger. Melee or Ranged Weapon Attack: +5 1d20+5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4+3) 1d4+3 piercing damage. and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) 2d4 poison damage.
Shortbow. Ranged Weapon Attack: +5 1d20+5 to hit, range 80/320 ft., one target. Hit: 6 (1d6+3) 1d6+3 piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) 2d4 poison damage.
Comments