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Grung

Grung CR: 1/4

Small humanoid (grung) , lawful evil
Armor Class: 12
Hit Points: 11 (2d6+4) 2d6+4
Speed: 25 ft , climb: 25 ft

STR

7 -2

DEX

14 +2

CON

15 +2

INT

10 +0

WIS

11 +0

CHA

10 +0

Saving Throws: Dex +4 1d20+4
Skills: Athletics +2 1d20+2 , Perception +2 1d20+2 , Stealth +4 1d20+4 , Survival +2 1d20+2
Damage Immunities: poison
Condition Immunities: poisoned
Senses: passive Perception 12
Languages: Grung
Challenge Rating: 1/4

Amphibious. The grung can breathe air and water.   Poisonous Skin. Any creature that grapples the grungiest or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature, no longer in direct contact iwht the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.   Standing Leap. The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Dagger. Melee or Ranged Weapon Attack: +4 1d20+4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) 1d4+2 piercing damage and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) 2d4 poison damage.

Grung Wildling CR: 1

Small humanoid (grung), lawful evil
Armor Class: 13 (16 with Barkskin)
Hit Points: 27 (5d6+10) 5d6+10
Speed: 25 ft , climb: 25 ft

STR

7 -2

DEX

16 +3

CON

15 +2

INT

10 +0

WIS

15 +2

CHA

11 +0

Saving Throws: Dex +5 1d20+5
Skills: Athletics +2 1d20+2 , Perception +4 1d20+4 , Stealth +5 1d20+5 , Survival +4 1d20+4  
Damage Immunities: poison
Condition Immunities: poisoned
Senses: passive Perception 14 
Languages: Grung
Challenge Rating: 1

The grung is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 1d20+4 to hit with spell attacks). It knows the following ranger spells:    1st Level (4 slots): Cure Wounds, Jump   2nd Level (3 slots): Barkskin, Spike Growth    3rd Level (2 slots): Plant Growth 


Amphibious. The grung can breathe air and water.   Poisonous Skin. Any creature that grapples the grungiest or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature, no longer in direct contact iwht the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.   Standing Leap. The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Dagger. Melee or Ranged Weapon Attack: +5 1d20+5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4+3) 1d4+3 piercing damage. and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) 2d4 poison damage.    Shortbow. Ranged Weapon Attack: +5 1d20+5 to hit, range 80/320 ft., one target. Hit: 6 (1d6+3) 1d6+3 piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) 2d4 poison damage. 

Grung Elite Warrior CR: 2

Small humanoid (grung) , lawful evil
Armor Class: 13
Hit Points: 49 (9d6+18) 9d6+18
Speed: 25 ft , climb: 25 ft

STR

7 -2

DEX

16 +3

CON

15 +2

INT

10 +0

WIS

11 +0

CHA

12 +1

Saving Throws: Dex +5 1d20+5
Skills: Athletics +2 1d20+2 , Perception +2 1d20+2 , Stealth +5 1d20+5 , Survival +2 1d20+2  
Senses: passive Perception 12 
Languages: Grung
Challenge Rating: 2

Amphibious. The grung can breathe air and water.   Poisonous Skin. Any creature that grapples the grungiest or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature, no longer in direct contact iwht the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.   Standing Leap. The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.  

Actions

Dagger. Melee or Ranged Weapon Attack: +5 1d20+5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4+3) 1d4+3 piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) 2d4 poison damage.    Shortbow. Ranged Weapon Attack: +5 1d20+5 to hit, range 80/320 ft., one target. Hit: 6 (1d6+3) 1d6+3 piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) 2d4 poison damage.    Mesmerizing Chirr (Recharge 6) 1d6 . The grung makes a chirring noise to which grungs are immune. Each humanoid or beast that is within 15 feet of the grung and able to hear it must succeed on a DC 12 Wisdom saving throw or be stunned until the end of the grung's next turn. 


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