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Grimlock

Grimlock CR: 1/4

Medium humanoid (grimlock), neutral evil
Armor Class: 11
Hit Points: 11 (2d8+2) 2d8+2
Speed: 30 ft

STR

16 +3

DEX

12 +1

CON

12 +1

INT

9 -1

WIS

8 -1

CHA

6 -2

Skills: Athletics +5 1d20+5 , Perception +3 1d20+3 , Stealth +3 1d20+3
Condition Immunities: blinded
Senses: blindsight 30 ft., or 10 ft. while deafened (blind beyond this radius), passive Perception 13
Languages: Undercommon
Challenge Rating: 1/4

Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.   Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.   Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club. Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) 1d4+3 bludgeoning damage plus 2 (1d4) 1d4 piercing damage.


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