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Grick

Grick CR: 2

Medium monstrosity , neutral
Armor Class: 14 (natural armor)
Hit Points: 27 (6d8) 6d8
Speed: 30 ft , climb: 30 ft

STR

14 +2

DEX

14 +2

CON

11 +0

INT

3 -4

WIS

14 +2

CHA

5 -3

Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Senses: darkvision 60 ft., passive Perception 12
Challenge Rating: 2

Stone Camouflage. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.   Tentacles. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) 2d6+2 slashing damage.   Beak. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) 1d6+2 piercing damage.

Grick Alpha CR: 7

Large monstrosity , neutral
Armor Class: 18 (natural armor)
Hit Points: 75 (10d10+20) 10d10+20
Speed: 30 ft , climb: 30 ft

STR

18 +4

DEX

16 +3

CON

15 +2

INT

4 -3

WIS

14 +2

CHA

9 -1

Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Senses: darkvision 60 ft., passive Perception 12
Challenge Rating: 7

Stone Camouflage. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The trick makes two attacks: one with its tail and one with its tentacles. If it hits with its tentacles, the trick can make one beak attack against the same target.   Tail. Melee Weapon Attack: +7 1d20+7 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) 2d6+4 bludgeoning damage.   Tentacles. Melee Weapon Attack: +7 1d20+7 to hit, reach 10 ft., one target. Hit: 22 (4d8+4) 4d8+4 slashing damage.   Beak. Melee Weapon Attack: +7 1d20+7 to hit, reach 10 ft., one target. Hit: 13 (2d8+4) 2d8+4 piercing damage.


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