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Great Cat

Crag Cat CR: 1

Large beast , unaligned
Armor Class: 13
Hit Points: 34 (4d10+12) 4d10+12
Speed: 40 ft

STR

16 +3

DEX

17 +3

CON

16 +3

INT

4 -3

WIS

14 +2

CHA

8 -1

Skills: Perception +4 1d20+4 , Stealth +7 1d20+7
Senses: darkvision 60 ft., passive Perception 14 
Challenge Rating: 1

Nondetection. The cat can't be targeted or detected by any divi­nation magic or perceived through magical scrying sensors.   Pounce. If the cat moves at least 20 feet straight toward a crea­ture and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the cat can make one bite attack against it as a bonus action.   Spell Turning. The cat has advantage on saving throws against any spell that targets only the cat (not an area). If the cat's saving throw succeeds and the spell is of 7th level or lower, the spell has no effect on the cat and instead targets the caster.

Actions

Bite. Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) 1d10+3 piercing damage.   Claw. Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) 1d8+3 slashing damage.

Lion CR: 1

Large beast , unaligned
Armor Class: 12
Hit Points: 26 (4d10+4) 4d10+4
Speed: 50 ft

STR

17 +3

DEX

15 +2

CON

13 +1

INT

3 -4

WIS

12 +1

CHA

8 -1

Skills: Perception +3 1d20+3 , Stealth +6 1d20+6
Senses: passive Perception 13
Challenge Rating: 1

Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.   Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.   Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.   Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.

Actions

Bite. Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) 1d8+3 piercing damage.   Claw. Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) 1d6+3 slashing damage.

Panther CR: 1/4

Medium beast , unaligned
Armor Class: 12
Hit Points: 13 (3d8) 3d8
Speed: 50 ft , climb: 40 ft

STR

14 +2

DEX

15 +2

CON

10 +0

INT

3 -4

WIS

14 +2

CHA

7 -2

Skills: Perception +4 1d20+4 , Stealth +6 1d20+6
Senses: passive Perception 14
Challenge Rating: 1/4

Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.   Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) 1d6+2 piercing damage.   Claw. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) 1d4+2 slashing damage.

Saber-Toothed Tiger CR: 2

Large beast , unaligned
Armor Class: 12
Hit Points: 52 (7d10+14) 7d10+14
Speed: 40 ft

STR

18 +4

DEX

14 +2

CON

15 +2

INT

3 -4

WIS

12 +1

CHA

8 -1

Skills: Perception +3 1d20+3 , Stealth +6 1d20+6  
Senses: passive Perception 13
Challenge Rating: 2

Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell.    Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action. 

Actions

Bite. Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 10 (1d10+5) 1d10+5 piercing damage.    Claw. Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) 2d6+5 slashing damage. 

Tiger CR: 1

Large beast , unaligned
Armor Class: 12
Hit Points: 37 (5d10+10) 5d10+10
Speed: 40 ft

STR

17 +3

DEX

15 +2

CON

14 +2

INT

3 -4

WIS

12 +1

CHA

8 -1

Skills: Perception +3 1d20+3 , Stealth +6 1d20+6
Senses: darkvision 60 ft., passive Perception 13
Challenge Rating: 1

Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell.   Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) 1d10+3 piercing damage.   Claw. Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) 1d8+3 slashing damage.


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