Medium undead , chaotic evil
Armor Class: 12 (natural armor)
Hit Points: 11 (2d8+2) 2d8+2
Speed:
30 ft
Damage Immunities: poison
Condition Immunities: exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 7
Languages: understands Gnoll but can't speak
Challenge Rating: 1/4
Rampage. When the witherling reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack. The witherling makes two attacks: one with its bite and one with its club, or two with its club.
Bite. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) 1d4+2 piercing damage.
Club. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) 1d4+2 bludgeoning damage.
Reactions
Vengeful Strike. In response to a knoll being reduced to 0 hit points within 30 feet of the witherling, the witherling makes a melee attack.
Comments