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Gnoll

Gnoll Witherling CR: 1/4

Medium undead , chaotic evil
Armor Class: 12 (natural armor)
Hit Points: 11 (2d8+2) 2d8+2
Speed: 30 ft

STR

14 +2

DEX

8 -1

CON

12 +1

INT

5 -3

WIS

5 -3

CHA

5 -3

Damage Immunities: poison
Condition Immunities: exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 7
Languages: understands Gnoll but can't speak
Challenge Rating: 1/4

Rampage. When the witherling reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The witherling makes two attacks: one with its bite and one with its club, or two with its club.   Bite. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) 1d4+2 piercing damage.   Club. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) 1d4+2 bludgeoning damage.

Reactions

Vengeful Strike. In response to a knoll being reduced to 0 hit points within 30 feet of the witherling, the witherling makes a melee attack.

Gnoll CR: 1/2

Medium humanoid (gnoll), chaotic evil
Armor Class: 15 (hide armor, shield)
Hit Points: 22 (5d8) 5d8
Speed: 30 ft

STR

14 +2

DEX

12 +1

CON

11 +0

INT

6 -2

WIS

10 +0

CHA

7 -2

Senses: darkvision 60 ft., passive Perception 10
Languages: Gnoll
Challenge Rating: 1/2

Rampage. When the gnoll reduces a creature to 0 hit points with a melee weapon attack on its turn, the knoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one creature. Hit: 4 (1d4+2) 1d4+2 piercing damage.   Spear. Melee or Ranged Weapon Attack: +4 1d20+4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) 1d6+2 piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack.   Longbow. Ranged Weapon Attack: +3 1d20+3 to hit, range 150/600 ft., one target. Hit: 5 (1d8+1) piercing damage.

Gnoll Hunter CR: 1/2

Medium humanoid (gnoll) , chaotic evil
Armor Class: 13 (leather armor)
Hit Points: 22 (4d8+4) 4d8+4
Speed: 30 ft

STR

14 +2

DEX

14 +2

CON

12 +1

INT

8 -1

WIS

12 +1

CHA

8 -1

Skills: Perception +3 1d20+3 , Stealth +4 1d20+4
Senses: darkvision 60 ft., passive Perception 13
Languages: Gnoll
Challenge Rating: 1/2

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The gnoll makes two melee attacks with its spear or two ranged attacks with its longbow.   Bite. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) 1d4+2 piercing damage.   Spear. Melee or Ranged Weapon Attack: +4 1d20+4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) 1d6+2 piercing damage or 6 (1d8+2) 1d8+2 piercing damage when used with two hands to make a melee attack.   Longbow. Ranged Weapon Attack: +4 1d20+4 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) 1d8+2 piercing damage, and the target's speed is reduced by 10 feet until the end of its next turn.

Gnoll Flesh Gnawer CR: 1

Medium humanoid (gnoll) , chaotic evil
Armor Class: 14 (studded leather)
Hit Points: 22 (4d8+4) 4d8+4
Speed: 30 ft

STR

12 +1

DEX

14 +2

CON

12 +1

INT

8 -1

WIS

10 +0

CHA

8 -1

Saving Throws: Dex +4 1d20+4
Senses: darkvision 60 ft., passive Perception 10
Languages: Gnoll
Challenge Rating: 1

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The knoll makes three attacks: one with its bite and two with its shortsword.   Bite. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) 1d4+2 piercing damage.   Shortsword. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) 1d6+2 piercing damage.   Sudden Rush. Until the end of the turn, the gnoll's speed increases by 60 feet and it doesn't provoke opportunity attacks.

Gnoll Pack Lord CR: 2

Medium humanoid (gnoll), chaotic evil
Armor Class: 15 (chain shirt)
Hit Points: 49 (9d8+9) 9d8+9
Speed: 30 ft

STR

16 +3

DEX

14 +2

CON

13 +1

INT

8 -1

WIS

11 +0

CHA

9 -1

Senses: darkvision 60 ft., passive Perception 10
Languages: Gnoll
Challenge Rating: 2

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The knoll makes two attacks, either with its glaive or its longbow, and uses its Incite Rampage if it can.   Bite. Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one creature. Hit: 5 (1d4+3) 1d4+3 piercing damage.   Glaive. Melee Weapon Attack: +5 1d20+5 to hit, reach 10 ft., one target. Hit: 8 (1d10+3) 1d10+3 slashing damage.   Longbow. Ranged Weapon Attack: +4 1d20+4 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) 1d8+2 piercing damage.   Incite Rampage (Recharge 5-6) 1d6 . One creature the gnoll can see within 30 feet of it can use its reaction to make a melee attack if it can hear the knoll and has the Rampage trait.

Gnoll Fang of Yeenoghu CR: 4

Medium fiend (gnoll), chaotic evil
Armor Class: 14 (hide armor)
Hit Points: 65 (10d8+20) 10d8+20
Speed: 30 ft

STR

17 +3

DEX

15 +2

CON

15 +2

INT

10 +0

WIS

11 +0

CHA

13 +1

Saving Throws: Con +4 1d20+4 , Wis +2 1d20+2 , Cha +3 1d20+3
Senses: darkvision 60 ft., passive Perception 10 
Languages: Abyssal, Gnoll
Challenge Rating: 4

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The gnoll makes three attacks: one with its bite and two with its claws.    Bite. Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one creature. Hit: 6 (1d6+3) 1d6+3  piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) 2d6 poison damage.    Claw. Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) 1d8+3 slashing damage. 


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