Medium undead , chaotic evil
Armor Class: 12
Hit Points: 22 (5d8) 5d8
Speed:
30 ft
Damage Immunities: poison
Condition Immunities: charmed, exhaustion, poisoned
Senses: darkvision 60 ft, passive Perception 10
Languages: Common
Challenge Rating: 1
Actions
Bite. Melee Weapon Attack: +2 1d20+2 to hit, reach 5 ft., one creature. Hit: 9 (2d6+2) 2d6+2 piercing damage.
Claws. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) 2d4+2 slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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