Medium elemental , neutral
Armor Class: 16 (natural armor)
Hit Points: 85 (9d8+45) 9d8+45
Speed:
15 ft
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: poison
Condition Immunities: exhaustion, paralyzed, poisoned, petrified
Senses: darkvision 60 ft., tremorsense 60 ft., passive Perception 11
Languages: Terran
Challenge Rating: 6
1/day: Animate Boulders. As an action, the galeb duh magically animates up to two boulders it can see within 60 feet of it. A boulder has statistics like those of a galeb duh, except it has Intelligence 1 and Charisma 1, it can't be charmed or frightened, and it lacks this action option. A boulder remains animated as long the galeb duhr maintains concentration, up to 1 minute (as if concentrating on a spell).
False Appearance. While the galeb duh remains motionless, it is indistinguishable from a normal boulder.
Rolling Charge. If the galeb duh rolls at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 7 (2d6) 2d6 bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Rolling Movement. The galeb duhr has a speed of 30 ft.when rolling, and 60 ft. when rolling downhill.
Actions
Slam. Melee Weapon Attack: +8 1d20+8 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) 2d6+5 bludgeoning damage.
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