Firenewt Warrior of Imix CR: 1
Medium humanoid (firenewt) , neutral evil
Armor Class: 10 (13 with Mage Armor)
Hit Points: 33 (6d8 +6) 6d8+6
Speed:
30 ft
Damage Immunities: fire
Senses: darkvision 120 ft. (penetrates magical darkness), passive Perception 10
Languages: Draconic, Ignan
Challenge Rating: 1
Innate Spellcasting. The fire newt's innate spellcasting ability is Charisma. It can innately cast Mage Armor (self only) at will, requiring no material components.
The Fire Newt is a 3rd-Level Spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 1d20+4 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
1st-2nd Level (2 2nd Level slots): Burning Hands, Flaming Sphere, Hellish Rebuke, Scorching Ray
At will: Cantrips: Fire Bolt, Guidance, Light, Mage Hand, Prestidigitation
Amphibious. The fire newt can breathe air and water.
Imix's Blessing. When the fire newt reduces an enemy to 0 hit points, the fire newt gains 5 temporary hit points.
Actions
Morningstar. Melee Weapon Attack: +3 1d20+3 to hit, reach 5 ft., one target. Hit: (1d8+1) 1d8+1 piercing damage.
Comments