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Fire Giant

Encompassed species

Fire Giant CR: 9

Huge giant , lawful evil
Armor Class: 18 (plate)
Hit Points: 162 (13d12+78) 13d12+78
Speed: 30 ft

STR

25 +7

DEX

9 -1

CON

23 +6

INT

10 +0

WIS

14 +2

CHA

13 +1

Saving Throws: Dex +3 1d20+3 , Con +10 1d20+10 , Cha +4 1d20+4
Skills: Athletics +11 1d20+11 , Perception +6 1d20+6
Damage Immunities: fire
Senses: passive Perception 16
Languages: Giant
Challenge Rating: 9

Actions

Multiattack. The giant makes two great sword attacks.   Greatsword. Melee Weapon Attack: +11 1d20+11 to hit, reach 10 ft., one target. Hit: 28 (6d6+7) 6d6+7 slashing damage.   Rock. Ranged Weapon Attack: +11 1d20+11 to hit, range 60/240 ft., one target. Hit: 29 (4d10+7) 4d10+7 bludgeoning damage.

Fire Giant Dreadnought CR: 14

Huge giant (fire giant) , lawful evil
Armor Class: 21 (plate, shield)
Hit Points: 187 (15d12+90] 15d12+90
Speed: 30 ft

STR

27 +8

DEX

9 -1

CON

23 +6

INT

8 -1

WIS

10 +0

CHA

11 +0

Saving Throws: Dex +4 1d20+4 , Con +11 1d20+11 , Cha +5 1d20+5
Skills: Athletics +13 1d20+13 , Perception +5 1d20+5
Senses: passive Perception 15
Languages: Giant
Challenge Rating: 14

Dual Shields. The giant carries two shields, each of which is accounted for in the giant's AC. The giant must stow or drop one of its shields to hurl rocks.

Actions

Multiattack. The giant makes two fireshield attacks.   Fireshield. Melee Weapon Attack: +13 1d20+13 to hit, reach 5 ft., one target. Hit: 22 (4d6+8) 4d6+8 bludgeoning damage plus 7 (2d6) 2d6 fire damage plus 7 (2d6) 2d6 piercing damage.   Rock. Ranged Weapon Attack: +13 1d20+13 to hit, range 60/240 ft., one target. Hit: 30 (4d10+8) 4d10+8 bludgeoning damage.   Shield Charge. The giant moves up to 30 feet in a straight line and can move through the space of any creature smaller than Huge. The first time it enters a creature's space during this move, it makes a fire shield attack against that creature. If the attack hits, the target must also succeed on a DC 21 Strength saving throw or be pushed ahead of the giant for the rest of this move. If a creature fails the saving throw by 5 or more, it is also knocked prone and takes 18 (3d6+8) 3d6+8 bludgeoning damage, or 29 (6d6+8) 6d6+8 bludgeoning damage if it was already prone.

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