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Elephant

Elephant CR: 4

Huge beast, unaligned
Armor Class: 12
Hit Points: 76hp (8d12+24) 8d12+24
Speed: 40 ft

STR

22 +6

DEX

9 -1

CON

17 +3

INT

3 -4

WIS

11 +0

CHA

6 -2

Senses: Passive Perception 10
Challenge Rating: 4

Trampling Charge: If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore Attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp Attack against it as a Bonus Action.

Actions

Gore. Melee Weapon Attack: +8 1d20+8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 6) 3d8+6 piercing damage. Stomp. Melee Weapon Attack: +8 1d20+8 to hit, reach 5 ft., one prone creature. Hit: 21 (3d10 + 6) 3d10+6 bludgeoning damage.


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