Large monstrosity , chaotic evil
Armor Class: 19 (natural armor)
Hit Points: 123 (13d10+52) 13d10+52
Speed:
30 ft
, climb: 30 ft
Skills: Perception +5 1d20+5 , Stealth +9 1d20+9
Senses: darkvision 120 ft., passive Perception 15
Languages: Elvish, Undercommon
Challenge Rating: 6
The drider is a 7th level spellcaster, its spellcasting ability is Wisdom (spell save DC 14, +6 1d20+6 to hit with spell attacks). The drider has the following spells prepared from the cleric spell list:
Cantrips (at will): Poison Spray, Thaumaturgy
1st Level (4 slots): Bane, Detect Magic, Sanctuary
2nd Level (3 slots): Hold Person, Silence
3rd Level (3 slots): Clairvoyance, Dispel Magic
4th Level (2 slots): Divination, Freedom of Movement
Innate Spellcasting. The drider's innate spellcasting ability is Wisdom (spell save DC 14). The drider can innately cast the following spells, requiring no material components:
At will: Dancing Lights
1/day: Darkness, Faerie Fire
Fey Ancestry. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.
Spider Climb. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker. The drider ignores movement restrictions caused by webbing.
Actions
Multiattack. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
Bite. Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) 1d4 piercing damage plus 9 (2d8) 2d8 poison damage.
Longsword. Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) 1d8+3 slashing damage, or 8 (1d10+3) 1d10+3 slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +6 1d20+6 to hit, range 150/600 ft., one target. Hit: 7 (1d8+3) 1d8+3 piercing damage plus 4 (1d8) 1d8 poison damage.
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