BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Drider

Drider CR: 6

Large monstrosity , chaotic evil
Armor Class: 19 (natural armor)
Hit Points: 123 (13d10+52) 13d10+52
Speed: 30 ft , climb: 30 ft

STR

16 +3

DEX

16 +3

CON

18 +4

INT

13 +1

WIS

14 +2

CHA

12 +1

Skills: Perception +5 1d20+5 , Stealth +9 1d20+9
Senses: darkvision 120 ft., passive Perception 15
Languages: Elvish, Undercommon
Challenge Rating: 6

Innate Spellcasting. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The driver can innately cast the following spells, requiring no material components:

At will: Dancing Lights

1/day: Darkness, Faerie Fire


Fey Ancestry. The driver has advantage on saving throws against being charmed, and magic can't put the drider to sleep.   Spider Climb. The driver can climb difficult surfaces, including upside down ceilings, without needing to make an ability check.   Sunlight Sensitivity. While in sunlight, the driver has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.   Web Walker. The driver ignores movement restrictions caused by webbing.

Actions

Multiattack. The driver makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.   Bite. Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) 1d4 piercing damage plus 9 (2d8) 2d8 poison damage.   Longsword. Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) 1d8+3 slashing damage or 8 (1d10+3) 1d10+3 slashing damage if used with two hands.   Longbow. Ranged Weapon Attack: +6 1d20+6 to hit, range 150/600 ft., one target. Hit: 7 (1d8+3) 1d8+3 piercing damage plus 4 (1d8) 1d8 poison damage.

Drider Spellcaster CR: 6

Large monstrosity , chaotic evil
Armor Class: 19 (natural armor)
Hit Points: 123 (13d10+52) 13d10+52
Speed: 30 ft , climb: 30 ft

STR

16 +3

DEX

16 +3

CON

18 +4

INT

13 +1

WIS

16 +3

CHA

12 +1

Skills: Perception +5 1d20+5 , Stealth +9 1d20+9
Senses: darkvision 120 ft., passive Perception 15
Languages: Elvish, Undercommon
Challenge Rating: 6

The drider is a 7th level spellcaster, its spellcasting ability is Wisdom (spell save DC 14, +6 1d20+6 to hit with spell attacks). The drider has the following spells prepared from the cleric spell list:   Cantrips (at will): Poison Spray, Thaumaturgy 1st Level (4 slots): Bane, Detect Magic, Sanctuary 2nd Level (3 slots): Hold Person, Silence 3rd Level (3 slots): Clairvoyance, Dispel Magic 4th Level (2 slots): Divination, Freedom of Movement   Innate Spellcasting. The drider's innate spellcasting ability is Wisdom (spell save DC 14). The drider can innately cast the following spells, requiring no material components:

At will: Dancing Lights

1/day: Darkness, Faerie Fire


Fey Ancestry. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.   Spider Climb. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.   Sunlight Sensitivity. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.   Web Walker. The drider ignores movement restrictions caused by webbing.

Actions

Multiattack. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.   Bite. Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) 1d4 piercing damage plus 9 (2d8) 2d8 poison damage.   Longsword. Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) 1d8+3 slashing damage, or 8 (1d10+3) 1d10+3 slashing damage if used with two hands.   Longbow. Ranged Weapon Attack: +6 1d20+6 to hit, range 150/600 ft., one target. Hit: 7 (1d8+3) 1d8+3 piercing damage plus 4 (1d8) 1d8 poison damage.


Comments

Please Login in order to comment!