Gargantuan dragon , neutral
Armor Class: 20 (natural armor)
Hit Points: 341 (22d20+110) 22d20+110
Speed:
20 ft
, swim: 40 ft
Saving Throws: Dex +6 1d20+6 , Con +11 1d20+11 , Wis +7 1d20+7
Senses: darkvision 120 ft., passive Perception 11
Languages: Aquan, Draconic
Challenge Rating: 17
Amphibious. The dragon turtle can breathe air and water.
Actions
Multiattack. The dragon turtle makes three attack:: one with its bite and two with its claws. It can make one tail attack in place of its two claws attacks.
Bite. Melee Weapon Attack: +13 1d20+13 to hit, reach 15 ft., one target. Hit: 26 (3d12+7) 3d12+7 piercing damage.
Claw. Melee Weapon Attack: +13 1d20+13 to hit, reach 10 ft., one target. Hit: 16 (2d8+7) 2d8+7 slashing damage.
Tail. Melee Weapon Attack: +13 1d20+13 to hit, reach 15 ft., one target. Hit: 26 (3d12+7) 3d12+7 bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
Steam Breath (Recharge 5-6) 1d6 . The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) 15d6 fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
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