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Doppelganger

Doppleganger CR: 3

Medium monstrosity (shapechanger) , neutral
Armor Class: 14
Hit Points: 52 (8d8+16) 8d8+16
Speed: 30 ft

STR

11 +0

DEX

18 +4

CON

14 +2

INT

11 +0

WIS

12 +1

CHA

14 +2

Skills: Deception +6 1d20+6 , Insight +3 1d20+3
Condition Immunities: charmed
Senses: darkvision 60 ft., passive Perception 11
Languages: Common
Challenge Rating: 3

Shapechanger. The doppelgänger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into it true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.   Ambusher. In the first round of a combat, the doppelgänger has advantage on attack rolls against any creature it surprised.   Surprise Attack. If the doppelgänger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) 3d6 damage from the attack.

Actions

Multiattack. The doppelgänger makes two melee attacks.   Slam. Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) 1d6+4 bludgeoning damage.   Read Thoughts. The doppelgänger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelgänger can continue reading the thoughts as long as the doppelgänger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelgänger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.


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