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Dire Wolf

Dire Wolf CR: 1

Large beast , unaligned
Armor Class: 14 (natural armor)
Hit Points: 37 (5d10+10) 5d10+10
Speed: 50 ft

STR

17 +3

DEX

15 +2

CON

15 +2

INT

3 -4

WIS

12 +1

CHA

7 -2

Skills: Perception +3 1d20+3 , Stealth +4 1d20+4
Senses: passive Perception 13
Challenge Rating: 1

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.   Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) 2d6+3 piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.


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