Small humanoid (derro) , chaotic evil
Armor Class: 13 (leather armor)
Hit Points: 36 (8d6+8) 8d6+8
Speed:
30 ft
Skills: Stealth +4 1d20+4
Senses: darkvision 120 ft., passive Perception 7
Languages: Dwarvish, Undercommon
Challenge Rating: 3
The derro savant is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 1d20+4 to hit with spell attacks). The derro knows the following sorcerer spells:
1st Level (4 slots): Burning Hands, Chromatic Orb, Sleep
2nd Level (3 slots): Invisibility, Spider Climb
3rd Level (2 slots): Lightning Bolt
At will: Cantrips: Acid Splash, Mage Hand, Message, Prestidigitation, Ray of Frost
Magic Resistance. The derro savant has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity. While in sunlight, the derro savant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Quarterstaff. Melee Weapon Attack: +1 1d20+1 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) 1d6-1 bludgeoning damage.
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