BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Deathlock

Deathlock CR: 4

Medium undead , neutral evil
Armor Class: 12 (15 with Mage Armor)
Hit Points: 36 (8d8) 8d8
Speed: 30 ft

STR

11 +0

DEX

15 +2

CON

10 +0

INT

14 +2

WIS

12 +1

CHA

16 +3

Saving Throws: Int +4 1d20+4 , Cha +5 1d20+5
Skills: Arcana +4 1d20+4 , History +4 1d20+4
Damage Resistances: necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities: poison
Condition Immunities: exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 11
Languages: the languages it knew in life
Challenge Rating: 4

The deathlock is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 1d20+5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:   1st-3rd Level (2 3rd-level slots): Arms of Hadar, Dispel Magic, Hold Person, Hunger of Hadar, Invisibility, Spider Climb   Innate Spellcasting. The deathlock's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

At will: Detect Magic, Disguise Self, Mage Armor   Cantrips: Chill Touch, Eldritch Blast, Mage Hand


Turn Resistance. The deathlock has advantage on saving throws against any effect that turns undead.

Actions

Deathly Claw. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) 2d6+2 necrotic damage.

Deathlock Wight CR: 3

Medium undead , neutral evil
Armor Class: 12 (15 with Mage Armor)
Hit Points: 37 (5d8+15) 5d8+15
Speed: 30 ft

STR

11 +0

DEX

14 +2

CON

16 +3

INT

12 +1

WIS

14 +2

CHA

16 +3

Saving Throws: Wis +4 1d20+4
Skills: Arcana +3 1d20+3 , Perception +4 1d20+4
Damage Resistances: necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: poison
Condition Immunities: exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 14
Languages: the languages it knew in life
Challenge Rating: 3

Innate Spellcasting. The wight's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no verbal or material components:

At will: Detect Magic, Disguise Self, Mage Armor

1/day: Fear, Hold Person, Misty Step


Sunlight Sensitivity. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The wight attacks twice with Grave Bolt.   Grave Bolt. Ranged Spell Attack: +5 1d20+5 to hit, range 120 ft., one target. Hit: 7 (1d8+3) 1d8+3 necrotic damage.   Life Drain. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one creature. Hit: 9 (2d6+2) 2d6+2 necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.

Deathlock Mastermind CR: 8

Medium undead , neutral evil
Armor Class: 13 (16 with Mage Armor)
Hit Points: 110 (20d8+20) 20d8+20
Speed: 30 ft

STR

11 +0

DEX

16 +3

CON

12 +1

INT

15 +2

WIS

12 +1

CHA

17 +3

Saving Throws: Int +5 1d20+5 , Cha +6 1d20+6
Skills: Arcana +5 1d20+5 , History +5 1d20+5 , Perception +4 1d20+4
Damage Resistances: necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities: poison
Condition Immunities: exhaustion, poisoned
Senses: darkvision 120 ft. (including magical darkness), passive Perception 14
Languages: the languages it knew in life
Challenge Rating: 8

The deathlock is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 1d20+6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:   1st-5th Level (2 5th-level slots): Arms of Hadar, Blight, Counterspell, Crown of Madness, Darkness, Dimension Door, Dispel Magic, Fly, Hold Monster, Invisibility   Innate Spellcasting. The deathlock's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:

At will: Detect Magic, Disguise Self, Mage Armor   Cantrips: Chill Touch, Mage Hand, Minor Illusion, Poison Spray


Turn Resistance. The deathlock has advantage on saving throws against any effect that turns undead.

Actions

Deathly Claw. Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 13 (3d6+3) 3d6+3 necrotic damage.   Grave Bolts. Ranged Spell Attack: +6 1d20+6 to hit, range 120 ft., one or two targets. Hit: 18 (4d8) 4d8 necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.


Comments

Please Login in order to comment!