Medium fey , chaotic neutral
Armor Class: 15 (studded leather armor)
Hit Points: 27 (5d8+5) 5d8+5
Speed:
30 ft
Skills: Acrobatics +5 1d20+5 , Deception +3 1d20+3 , Perception +6 1d20+6 , Stealth +7 1d20+7
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages: Elvish, Sylvan
Challenge Rating: 2
Death Burn. When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions other than metal or magic objects burn to ash. Any creature in that area must make a DC 11 Constitution saving throw. On a failure, the creature takes 7 (2d6) 2d6 radiant damage and, if the creature can see the light, is blinded until the end of its next turn. If the saving throw is successful, the creature takes half the damage and isn't blinded.
Actions
Multiattack. The darkling elder makes two melee attacks.
Shortsword. Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) 1d6+3 piercing damage. If the darkling elder has advantage on the attack rolls, the attack deals an extra 10 (3d6) 3d6 piercing damage.
Darkness (Recharges after a Short or Long Rest). The darkling elder casts darkness without any components. Wisdom is its spellcasting ability.
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