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Crocodile

Crocodile CR: 1/2

Large beast , unaligned
Armor Class: 12 (natural armor)
Hit Points: 19 (3d10+3) 3d10+3
Speed: 20 ft , swim: 30 ft

STR

15 +2

DEX

10 +0

CON

13 +1

INT

2 -4

WIS

10 +0

CHA

5 -3

Skills: Stealth +2 1d20+2
Senses: passive Perception 10
Challenge Rating: 1/2

Hold Breath. The crocodile can hold its breath for 15 minutes.

Actions

Bite. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one creature. Hit: 7 (1d10+2) 1d10+2 piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Giant Crocodile CR: 5

Huge beast , unaligned
Armor Class: 14 (natural armor)
Hit Points: 85 (9d12+27) 9d12+27
Speed: 30 ft , swim: 50 ft

STR

21 +5

DEX

9 -1

CON

17 +3

INT

2 -4

WIS

10 +0

CHA

7 -2

Skills: Stealth +5 1d20+5
Senses: passive Perception 10
Challenge Rating: 5

Hold Breath. The crocodile can hold its breath for 30 minutes.

Actions

Multiattack. The crocodile makes two attacks: one with tis bite and one with its tail.   Bite. Melee Weapon Attack: +8 1d20+8 to hit, reach 5 ft., one target. Hit: 21 (3d10+5) 3d10+5 piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.   Tail. Melee Weapon Attack: +8 1d20+8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8+5) 2d8+5 bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.


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